3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated. You are a promising robotic android design, made by the Overlord, placed on planet Xax. Your performance in common combat, support & intel scenarios is being closely watched. However, will you become too much for them to handle? What else on planet Xax exists that the Overlord doesn’t know about?

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Action shot in v1.0.4 3089 v1.0.4 Inventory 3089 v0.130b Shots
Blog RSS Feed Post news Report abuse Latest News: Spermination updated to v1.4

0 comments by Phr00t on Jan 8th, 2015

Hello fellow swimmers & good news, Spermination has been updated! Of course, you always want to be shooting with the freshest, so grab the latest either from IndieGameStand or BMT Micro!

v1.4 brings fixes to joystick controls (should hopefully fix looking around on all types of controllers). Oculus Rift updates have also been made -- GUI elements shouldn't overlap incorrectly, among other fixes.

There was a rather large balancing tweak made for v1.0, so if you are running an older version, you really want to update as prices were changed & damage tweaks were made.

Are you a Let's Player who wants to play Spermination? Let me know! Send me an e-mail to phr00t at the usual gmail dot com, and I can hook you up. Here is a video of another fellow gamer enjoying himself:

As always, please vote on Greenlight for this title! Want to play? You can buy it on IndieGameStand!

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Post comment Comments  (150 - 160 of 382)
l337gtimk6 Sep 17 2013, 8:09pm says:


Can you please consider lowering the accuracy of the AI robots? At this point it's alittle ridiculous that they very rarely miss at any range, even with guns that shoot multiple projectiles.. (We miss like mad with those..)

If your concerned about the game becoming too easy, just slightly increase the damage they do when they DO hit to compensate. I want to be able to get into fun firefights where my movements actually seem to have an effect on the outcome. As it stands, It barely matters what I/we do as they will hit us anyway.

Other than this gripe, the game is great fun!

+2 votes     reply to comment
Phr00t Creator
Phr00t Sep 17 2013, 8:33pm replied:

This is a tough balancing act... some players may be better at dodging than others, and if I make shots easier to dodge, the game will become too easy for some players (because they will just dodge the shots that do more damage). What I think is best is to introduce difficulty levels, which is on my to-do list. However, adding difficulty levels too soon can make game balancing harder :-/

Then there is the option of making the game's difficulty dynamic.. if you are dieing often, then decrease enemy accuracy & damage... but then that discourages players from improving their skills and characters a bit (since the game is being made easier for them).

Anyway, lots of options & I'm not sure which one is best yet. :/

+3 votes   reply to comment
l337gtimk6 Sep 23 2013, 11:20pm replied:

AI robots should always follow the same rules as we do in terms of gun accuracy and ammo, with "balancing" occuring after that. Games that don't follow the rules really REALLY annoy me. The robots don't even seem to need to reload like we do AND are almost 100% accurate even with multi-shot guns at nearly any range. Moreover, their "hitbox" is tiny compared to ours. I've seen their shots clearly going wide of me but of course it counts as a hit anyway.

You have this done well in 3079, as the enemies are pleasantly inaccurate most of the time without being cakewalks. I just can't deal with the laughable graphics in that game. I guess I'm not understanding why you can't duplicate that in 3089.

+1 vote     reply to comment
Phr00t Creator
Phr00t Sep 24 2013, 9:58pm replied:

Now that you mention following the same rules (something I agree with), the only thing I can think about that the AI robots "violate" is the accuracy penalty on movement & subsequent shots. What I should do is make the AI robots have small bursts of fire, the first being pretty accurate, but follow-up shots be less accurate (just like the player).

I can improve these combat mechanics and I plan to, I just want to do it in a balanced, well-thought-out way that takes a little time and testing.

+1 vote   reply to comment
Soul0Reaper Sep 23 2013, 3:55pm replied:

I think one quick easy fix is to have a slider on how accurate the bots are. maybe 1 is the intended accuracy and then the user can lower that if they want.

+2 votes     reply to comment
azura135 Sep 16 2013, 10:16pm says:

Is Multiplayer implemented yet? :)

+1 vote     reply to comment
Phr00t Creator
Phr00t Sep 16 2013, 10:48pm replied:

Yes! All of the planned multiplayer features are not implemented yet, but many of them are and the 2-player co-op mode is rather stable. Check d74g0n's YouTube channel for some multiplayer videos :-)

+2 votes   reply to comment
FrenchDeath Sep 16 2013, 12:48pm says:

just saw you finaly relaser beta *_* need to buy it ^^

+3 votes     reply to comment
Phr00t Creator
Phr00t Sep 16 2013, 10:49am says:

Pigzillah plays 3089:


+1 vote   reply to comment
HappyWulf Sep 16 2013, 12:27am says:

My gun was shooting all sideways, was I doing something wrong?

+1 vote     reply to comment
Phr00t Creator
Phr00t Sep 16 2013, 8:45am replied:

Just one gun? All shots? How sideways were the shots, 90 degrees or like 30 degrees..? What did the aiming reticle look like?

+1 vote   reply to comment
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Released Feb 2013
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165 votes submitted.

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Highest Rated (8 agree) 10/10

The game ROCKS, idiots giving 1's for no reason should be shot!

May 15 2013, 1:16pm by alexpoysky

First Person Shooter
Single & Co-op
3079 Single & Multiplayer First Person Shooter
3089 Single & Co-op First Person Shooter

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