Prepare yourself to be a true paranormal investigator, and face the scariest phenomena from all over the world.

With 3:00am Dead Time, be part of a Paranormal Research TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.



MINIMUM REQUIREMENTS FOR THE GAME (PROVISIONAL)


OS : Windows XP(SP3)/Vista/7/8
Processor : AMD Athlon 2.1GHz (single core)
RAM : At least 2Gb.
VRAM : AMD Radeon 4200HD (Integrated videocard) with at least 256MB in VRAM. Most videocards (integrated and dedicated) are supported. Intel chipsets may present different troubles with the game, see the notes for Intel videocards below.
HDD : At least 1Gb of free space.


RECOMMENDED REQUIREMENTS (DEFINITIVE)


These are the specs of the development machine. If you meet them you will be able to play the game at full speed and quality.

OS : Windows 7/8 64 bits
Processor : AMD A4-3300M (Dual core, 1.9Ghz)
RAM : 4-8Gb of RAM
VRAM : AMD Radeon 6140D (Dedicated : 512Mb of VRAm; Up to 1.46Gb of managed VRAM)
HDD : At least 1Gb of free space.


About the Game

 3:00am Dead Time is a horror game like no other. Join a TV show about paranormal events, and get ready to investigate the scariest places and phenomena from all over the world, be it a ghost or UFO sighting, a haunted house, old graveyards and churches, underground tunnels etc. You will have to capture the best evidence of the existance of the forces around you, be it an alien, a poltergeist, or even a demon. With hundreds of phenomena, dozens of paranormal beings, randomly generated behaviour that responds to your actions,huge scenes with lots of details and secrets to explore and discover, and hundreds of little evidences and clues that will help you to understand the history of each place, this will be the most complete horror game for the PC


  •     Control a complete team of paranormal researchers as they go all around the world looking for the most amazing and scariest evidence.
  •     With a tactic gameplay not seen before in a horror game, you will control your squad and will need to organize them just like in the old Tactic FPS classics : Swat4, Ghost Recon and Rainbow Six. Give them instructions, or jump directly into their minds and take full direct control.
  •     Set up cameras, microphones, lights...and take a shot! Watch the best evidence, and capture amazing phenomena for the delight of your audience.
  •     Ask for help, invite mediums, demonologists, UFO specialists and other professionals to get the job or to invite tormented souls to the party.
  •     Interview the local people to know their stories. Many times, they will give you a little push on the right direction.
  •     See multiple scenarios, each one offering countless hours of gameplay, thanks to our AI system, which will react differently every time you play, and will adjust to the mood of the player. From haunted houses to ancient and abandoned churches, and from the city to the most mystic forests and fields, the world is yours to explore.
  •     You will never get bored, because this is not just a ghosts game. Its a game about the paranormal universe, and because of that, you will be able to see much more.

*IrrTV America is a fictional name, property of Irreverent Software. (It is the company that produces the in-game TV show :))

 




 Thanks for your interest and support.

Irreverent Software
Your Fun, Our Passion.

*All the images on this post are true in-game images, showing early gameplay and graphics.


Image RSS Feed Latest Screens
Improved character models for new beta. WIP Improved character models for new beta. WIP Improved character models for new beta.
Blog RSS Feed Report abuse Latest News: Dev. Diary # 23 Important Message to our followers

7 comments by IrrSoft on Mar 20th, 2014

To all our funders, followers, and all the people who have supported this game during its development :



As you have noticed, this post is lacking a lot of images and videos, as well as the latest demo we released less than a month ago. Due to legal reasons, and to comply with the terms of the UDK license, we had remove all the content related to this engine. The reasons behind this are explained below :

Yesterday, March 19th, we received an email with some news from Epic : their new engine, UE4, has just been launched to the public, and all the documentation and files from UDK have been archived.

They invite every developer whose games are not in a final stage of development to switch to the new engine. Epic warns us, however, that this vesion will be unstable for the next six months (at least) and that it has scarce documentation. Besides, the Unrealscript language that was used in all the previous versions of Unreal isn't supported now, and will be replaced by C++.

Besides, this new engine is not optimized yet, so it has extremely high requirements, so it would be impossible for us to continue the development of the game in that engine with our current machine, it would take a lot of time to port everything from UDK to UE4, and most of our followers and funders wouldn't be able to run the game anymore, due to the said requirements.

We hoped to stick with our version of UDK, but we found several incompatibilities and bugs that we thought would be corrected with some update from Epic. But said updates had even more incompatibilities (mostly with integrated cards, such as ours), and with the release of UE4 it was hinted that UDK will not receive any further update, so people can switch to UE4.

This change would represent a big delay in the development of the game, at least 8 months until a stable version of UE4 is available, and several months after this until we learn how to properly use the new engine, port the resources, and all the source to C++. It would be like starting from scratch.

Given this, we have a version of UDK that will soon be obsolete, will not have any new updates to correct its bugs,incompatibilities and restrictions, and ultimately, will produce a lot of troubles to you, the end user, and we would be forced to release a game with a lot of incompatibilities and bugs, from the engine.

With this in mind, we took a difficult decision : we are going to switch back to Unity Free, the engine that we originally used to develop the game.

Fortunately, one year after we moved from Unity to UDK, a lot of new tools and add-ons for Unity have been released, which will let us raise the visual quality of the game in a way that the change from UDK to Unity won't bee too rough. Most of the features we have developed in UDK will be available in Unity, and a lot of old features that were impossible to reproduce in UDK due to its limits (for example, the ability to save and see the images or other footage that you captured in a mission inside the game) will be reintroduced in the upcoming versions. Even if we will have to adjust the game to the Unity engine, it will let us add very interesting features.

We are not happy with this situation that was beyond our control, but we realize that there are several advantages with the return to Unity :

We know how to use the engine, and have enough experience with it. We know the limits and capabilities of Unity, and the port from UDK to Unity will be shorter and easier than the port from UDK ot UE4. We had a lot of snippets of code in Unity that will be polished and updated so they can be used in the new Betas. We are not going to start the game all over again, we'll just resume our work with Unity, so the development will return to its normal speed soon, and once we have set up everything, it will be faster than now.

Unity will give the game a better performance and lower requirements, so the game will be playable in lower-end machines, without comprosing the graphical quality. We are going to spend the money we'd have used in the new UE4 to buy new addons and tools to improve the graphical quality of Unity Free as much as possible, and improve the overall gameplay experience.

In short, Unity is our best shot now that the development using UDK is impossible.

The project is still in active development, and we are working really hard to give you everything we promised, despite this really hard blow that was completely unexpected, and beyond our control.

We apologize for this series of events, that will represent a minor delay in the development, but we can assure you that we took this decision after a long and thoughtful exam. We believe that in the long run, this will prove to be the best action in the current situation, to ensure that all of you can play and enjoy the game and we can keep developing it until the final version. In the upcoming days you will get more news and updates about this event, but we can tell you that 3:00am will continue its development, and we'll keep improving and adding more and better content to the game as we progress.

Thank you very much for your support, and if you have any doubt, we will try to solve them in the comments section.

Best Regards :

The Irreverent Software Team.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
3:00am Dead Time Demo (Old, Nov. 2012) Windows x64

3:00am Dead Time Demo (Old, Nov. 2012) Windows x64

Nov 11, 2012 Demo 0 comments

This is the 64 bit version of the first demo of 3:00am Dead Time. It is a little outdated, and shows a limited version of the game as it was 3 months...

3:00am Dead Time™ Demo (Old, Nov. 2012)

3:00am Dead Time™ Demo (Old, Nov. 2012)

Nov 6, 2012 Demo 0 comments

This is the first demo of 3:00am Dead Time. It is a little outdated, and shows a limited version of the game as it was 3 months ago. Keep in mind that...

Post comment Comments  (100 - 110 of 189)
MisterDaniel
MisterDaniel Dec 2 2012, 4:36pm says:

Thank you!
you sent me the email to test the camera!
I'm very happy with it!
and each time I am proud to help you!

+3 votes     reply to comment
HawkEchelon
HawkEchelon Dec 2 2012, 2:01pm says:

Heeya, I've made a little Let's Test of the Demo :) It's in German but I hope there will be some people watching it though. Maybe the game will become a little more known then, even if I'm a Let's Player who just started :P
Hope you enjoy it though!

Youtube.com

+3 votes     reply to comment
IrrSoft
IrrSoft Dec 2 2012, 4:37pm replied:

Danke! (google translate is a lot of help...)

We didn't understand a word of your video :P, but we really hope you have enjoyed the demo (you enjoyed it, right?), as the little sneak peak it is. If just one of us was abe to speak German... anyway, thanks for your video, and we would like to ask your permission to link it to this profile, and add it to our gallery (there are gameplays in English and Spanish, and a gameplay in german would be great).

So keep an eye here for more news and thanks for your support!

The Irreverent Software Team.

+2 votes     reply to comment
Kuro_Keiyakusha
Kuro_Keiyakusha Dec 2 2012, 12:43am says:

I just finished testing out the Recording System and it was amazing! Had a few jumpscares too just from the noises :D lol You guys are doing an amazing job, so keep up the great work!

I had a consistent FPS of 200-250 on the highest resolution 1600x900 running on high settings. The lowest FPS it dropped to was 99 so no framerate issues at all. Switching through the different lights didn't affect framerate either. The zoom function worked great too. Same goes for beta 1. Everything is running smoothly.

Specs:
Dell XPS 17 Laptop
Intel core i5
435m Geforce
Windows 7 64 bit

I hope the progress on beta 2 is going smoothly with the PC change :)

+2 votes     reply to comment
IrrSoft
IrrSoft Dec 2 2012, 10:33am replied:

Thanks for your response! We are glad to see that it runs well on your PC. 200FPS is a lot of speed, and this recording system is running in the most demanding way, so it will be faster in the game. It seems that we don't need to change it (this is great!)

And yes, we are going really well with this new PC. The old one was crashing very often, and was slowing us a lot.

Again, thanks for your support, and be prepared for new tests in the future!

The Irreverent Software Team.

+2 votes     reply to comment
bradye21
bradye21 Nov 25 2012, 10:36pm says:

Public Demo 1.0 is amazing! I barely recognize the game due to so many improvements. If you want, watch my video on youtube: bradye21 (http://youtu.be/Z-dFypEaRaE). And yes, I would love to be mentioned in the credits :) Glad I found your game so early in the process and could be of help in development. Keep up the great work.

+3 votes     reply to comment
Kuro_Keiyakusha
Kuro_Keiyakusha Nov 19 2012, 1:09am says:

Is there a specific date for the release?

+1 vote     reply to comment
IrrSoft
IrrSoft Nov 19 2012, 10:43am replied:

Hi!

Beta 0.2 will be ready for release as soon as possible, this is, around the end of november. We can't give you a specific date because with our regular jobs, some problems with our main PC, and the health problem that we mentioned two weeks ago, the development of this beta was harder than we expected.

Besides, we try to release the betas and demos of the game with as few bugs as possible, in order to match the final quality of the game. And that means we have to try the beta a lot, and fix as many bugs as we can before the release.

So, we have to say that Beta 0.2 as well as the other betas and the final game, will be released as soon as they are done.

Please, be patient, because you will not be disappointed.

The Irreverent Software Team.

+1 vote     reply to comment
IrrSoft
IrrSoft Nov 11 2012, 3:11pm says:

Due to some comments about it on our website, and to the high amount of 64 bits machines, we have now a demo optimized and built exclusively for 64bits systems.

You can download it from here :

Www39.zippyshare.com

Enjoy!

The Irreverent Software Team

+1 vote     reply to comment
IrrSoft
IrrSoft Nov 11 2012, 12:05pm replied:

Thanks for your comment! We are very happy to see that you liked the demo, and that you are tracking us. About the pistol and other elements in the farm, that will be explained in the Beta ;).

Thanks and enjoy the game!

The Irreverent Software Team.

+1 vote     reply to comment
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3:00 am  Dead Time™
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Irreverent Software™
Engine
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