Prepare yourself to be a true paranormal investigator, and face the scariest phenomena from all over the world. New demo available. With 3:00am Dead Time, be part of a Paranormal Research TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.
This time we will share with you the latest progress we have made. With the 3d art almost finished, and currently working in the voice acting, sound effects, code and gameplay, the demo is going to be the biggest and most impressive 3am release so far.
Posted by IrrSoft on Aug 13th, 2013
Hi again. After the lsat article where we made a little summary of the first year of development, we have here with you a new article with a lot of news. But let's jump right into the info :
Right now, and with most of the art and assets for the game in place, we are finally developing the new gameplay mechannics and porting all of the code from Unity. This means that we had to learn how to use the UDK engine, a different coding language (Unreal Script), and change our working pipeline to meet the UDK standard.
In these days, we have made the core code for the equipment that you will be using in the different missions. The camera display was redone from scratch to be faster and cleaner, and most of the events that were running in Kismet (node programming) for a quick test, are now running in code.
The character for the player is now modeled, rigged and currently being animated. The facial expressions of the character are now completed, but we are porting our old program to coordinate these animations with the dialog. The UDK solution for facial animations, FaceFX, is not compatible with Blender (our modelling tool), so we have to develop our own solution. So far, it is on an early stage, but working well.
We are also adding all the interactive parts to the different levels, from the easy ones (doors, drawers, pick ups) to the complex ones (ghosts, paranormal events, AI).
In future videos and articles we will share with you more and more gameplay, until we release the demo.
But even if we are working with code now, and there are not so many updates in the graphics part, in these last days we designed the last micro-scene for the demo, and are creating the final characters that will be featured on it.
The last micro-scene is a little office, where you will begin the game. We cannot tell you much about the order of the micro-scenes nor what the demo will be about, because we don't like spoilers.
You will have to wait to see it. What we can tell you is that this demo is completely linked and related with the story of 3:00am, and that it will be the starting point for the whole experience,
and because of that, it will also be a great example of what you can expect from the rest of the missions.
Besides, due to the amount of details and effects that we are introducing here, it will be a great way to test if your machine can handle the full game, as we will use the same version of UDK during the whole development. If you can run this demo, you will be able to run the full game just as well.
A lot of work has been put in this demo, to give you everything you where expecting, and everything we promised. Hours of content, lots of different locations, impressive scares and a lot of creepy moments await you, and this is just a small piece of the full game. We are sure you will enjoy it.
For the moment, we cannot give you any release date, as we are still working on some difficult tasks. Besides, we are still learning how to use some of the features of UDK. However, with the current progress we have, and the speed of the development, the wait won't be too long.
We will keep working to make this the best horror game, and the most complete experience in the genre.
Prepare yourself for the night.
The Irreverent Software Team.