2x0ng is a procedural puzzle-combat roguelike game rendered in an 8-bit retro style. Pronounce it "TOO-zong". You control a little pixel-person running through a procedurally-generated maze; with your bouncing, color-changing Squareball, you can match colors to unlock new areas, and destroy an onslaught of enemies as you make your way to the exit. The rest of the rules are for you to discover in-game.
My PC action/puzzle game "2x0ng" has reached version 0.8. With bugfixes and more news.
Posted by dto on Mar 14th, 2013
Yesterday's release (0.7) featured lots of new stuff and an overhauled level generator; however, the difficulty became a bit steep around level 8, and there was a bug in the joystick support causing issues with certain USB mice that also register as joysticks.
Today's release 0.8 includes smoother difficulty progression, a bugfix for the joystick issue, a new help screen on the F1 key, and other tweaks and enhancements. Download links are below:
So what's next for 2x0ng? Once I finish the procedurally-generated final boss I'm working on, there's little left to do but extensively playtest the game, respond to player feedback and suggestions, and find/fix any bugs that remain. I'm planning to apply for a beta release on Desura sometime in April.
One more thing: the Mac version has been delayed a bit. It should be available at the time of beta testing.
Thanks for reading! I'll keep you up to date on 2x0ng.
Unzip the file, open the resulting folder, and double click the 2x0ng.EXE file.
Unzip the file, cd to the resulting directory, execute the file ./2x0ng.bin
As always, please see the 2x0ng homepage for up to date compatibility information.