The face of war has changed. Enemy lines blur, and there is no longer a clear opponent. New enemies and new threats require a new type of warfare - a new type of soldier. Enter the Ghosts. In 2013, the U.S. Army will implement the Integrated Warfighter System (IWS), evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices and enhanced survivability into one fully integrated combat system. The IWS program has been developed to meet these new threats head on. Now, it can be tested on the battlefield. Following an insurgence in the heart of Mexico City, the U.S. Army's most elite Special Forces team is deployed to the center of the conflict to regain control of the city. Greatly outnumbered but fully equipped with the IWS, this elite team is the first and last line of defense on the battlefield. They are the Quiet professionals. They are the Ghosts.

Report abuse Brettzies M4 mod v3.1 Graw Patch
Filename
Brettzies_M4_mod_v3.1_Graw_patch.zip
Type
Weapons Model
Licence
Proprietary
Author
Brettzies
Date
Apr 23rd, 2007
Size
26.00mb (27,257,843 bytes)
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35 (2 today)
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Description

This patch does not include all of the files. You will need v3.0 to use it. If you don't have that, download v3.1 instead. To install the patch: 1. extact the files from bp_m4v2_english_v3.1_patch.zip into your GRAW\local directory. 2. go into the extracted bp_m4v2_english_v3.1_patch directory and copy all of the directories 3. find your original v3.0 install and paste the copied directories into it 4. when asked to write over existing files, select "yes" v3.1 Additions This is a small update to address a few minor issues. The reticle for the Mk12 was a little too big in the initial v3.0 release. I was a bit excited to release the weapon and neglected researching the proper look for the ret. Once again, thanks goto Zoot86 for pointing out the blunder and providing some reference material. This ret feels much more realistic and I always did feel the first one was oddly large. I’ve also tweaked the M4 unsuppressed sounds. I loved the Original Ghost Recon M4 sounds,...


This patch does not include all of the files. You will need v3.0 to use it. If you don't have that, download v3.1 instead.

To install the patch:

1. extact the files from bp_m4v2_english_v3.1_patch.zip into your GRAW\local directory.
2. go into the extracted bp_m4v2_english_v3.1_patch directory and copy all of the directories
3. find your original v3.0 install and paste the copied directories into it
4. when asked to write over existing files, select "yes"

v3.1 Additions

This is a small update to address a few minor issues. The reticle for the Mk12 was a little too big in the initial v3.0 release. I was a bit excited to release the weapon and neglected researching the proper look for the ret. Once again, thanks goto Zoot86 for pointing out the blunder and providing some reference material. This ret feels much more realistic and I always did feel the first one was oddly large.

I’ve also tweaked the M4 unsuppressed sounds. I loved the Original Ghost Recon M4 sounds, so I started with those. Then mixed in some loud M4 sounds with a distant one shot echo. They are pretty balanced, but a little less loud and angry as Jeff Moore’s in previous releases. However, some people may prefer those, so I have included both. I did remove the two variations that were a bit distorted. If you would like to use the old M4 sounds, simply go into the sound dir of the mod and rename the bp_m4v2 dir to bp_m4v2_new, and bp_m4v2_old to bp_m4v2. Basically switch them. You can actually named the unused sound dir to anything you like, but the one you want to use has to be called bp_m4v2.

Sorry to have a point release so soon after the intial one, but I felt this little changes could make a big difference in the quality of the mod and wanted to take care of them. If you find any other issues or concerns please feel free to contact me but also check the list of “known” issues before telling me an M16A4 doesn’t have a full auto mode : ) Thanks and enjoy!

v3.0 Additions

This is the third major update to this M4 mod. With each new weapon I have increased the version number to a whole number. In this case, three. The new weapon is a light sniper rifle, the Mk12 Mod 0 SPR - Special Purpose Rifle. It is based on the AR15 recieverwhich all of the weapons in this mod are based on. It is a semi-automatic fire, accurate weapon with a Leupold MkIV Scope and Mil-dot sight reticle. It’s always been a favorite of mine since I first saw it in Ghost Recon2 for the Xbox. I have thought aobut changing th e name of this mod to reflect more then just the M4, but I cannot bring myself to do it and have grown fond of the version numbers for some reason.

Special thanks to Bat21 and Blue for helping test this out in multiplayer.

Mk12 Mod 0 SPR
This is the new weapon system added to the mod. It is a semi-automatic fire light sniper designated marksman rifle.

·20 round mag
·semi auto fire mode
·sounds taken and tweaked from Ghost Recon: Island Thunder
·suppressor attachment
·bipod attachment - increases stability
·custom scope with mil dot ret
·ironsights available but scope is default
·adjusted script so your ai teammates treat the weapon like a sniper rifle

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Brettzies M4 mod v3.1 Graw Patch
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Tom Clancys Ghost Recon Advanced Warfighter
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Released May 3, 2006
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Tom Clancys Ghost Recon Advanced Warfighter
Tom Clancys Ghost Recon Advanced Warfighter
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Commercial Released Sep 2, 2007
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