The face of war has changed. Enemy lines blur, and there is no longer a clear opponent. New enemies and new threats require a new type of warfare - a new type of soldier. Enter the Ghosts. In 2013, the U.S. Army will implement the Integrated Warfighter System (IWS), evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices and enhanced survivability into one fully integrated combat system. The IWS program has been developed to meet these new threats head on. Now, it can be tested on the battlefield. Following an insurgence in the heart of Mexico City, the U.S. Army's most elite Special Forces team is deployed to the center of the conflict to regain control of the city. Greatly outnumbered but fully equipped with the IWS, this elite team is the first and last line of defense on the battlefield. They are the Quiet professionals. They are the Ghosts.
v2.0 Additions This could be called M16 v1.0, but I’m keeping it part of the M4 mod and just increasing the version number to 2.0 with the addition of a new weapon. Since it is based on the M4 and shares many attachments, it’s just easier to keep them as one mod. Lipoff actually suggested doing an M16A4 back in September 2006 when I was experimenting with GRAW modding. It seemed like a very cool weapon to make since it is highly modular like the M4A1. However, at the time I wasn’t sure how far I would get in modding GRAW weapons, so I didn’t want to build anything new. Now that I have some experience with how the game works, I wanted to work on the M16A4. I’m pretty happy with the results, though there are some limitations. I can’t figure out how to turn off full auto fire mode, or set the default to be single fire. .M16A4 .RAS Handguards for M16A4 .OGR M16 Sounds .Ironsight enhancement and sight assist .ACOGs for ScarL, ScarH, and MR-C .Some minor texture and geo ehancements..
v2.0 Additions
This could be called M16 v1.0, but I’m keeping it part of the M4 mod and just increasing the version number to 2.0 with the addition of a new weapon. Since it is based on the M4 and shares many attachments, it’s just easier to keep them as one mod. Lipoff actually suggested doing an M16A4 back in September 2006 when I was experimenting with GRAW modding. It seemed like a very cool weapon to make since it is highly modular like the M4A1. However, at the time I wasn’t sure how far I would get in modding GRAW weapons, so I didn’t want to build anything new. Now that I have some experience with how the game works, I wanted to work on the M16A4. I’m pretty happy with the results, though there are some limitations. I can’t figure out how to turn off full auto fire mode, or set the default to be single fire.
.M16A4
.RAS Handguards for M16A4
.OGR M16 Sounds
.Ironsight enhancement and sight assist
.ACOGs for ScarL, ScarH, and MR-C
.Some minor texture and geo ehancements for M4A1
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THE BEST WEAP MOD FOR GRAW !!!! goodjob !