The face of war has changed. Enemy lines blur, and there is no longer a clear opponent. New enemies and new threats require a new type of warfare - a new type of soldier. Enter the Ghosts. In 2013, the U.S. Army will implement the Integrated Warfighter System (IWS), evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices and enhanced survivability into one fully integrated combat system. The IWS program has been developed to meet these new threats head on. Now, it can be tested on the battlefield. Following an insurgence in the heart of Mexico City, the U.S. Army's most elite Special Forces team is deployed to the center of the conflict to regain control of the city. Greatly outnumbered but fully equipped with the IWS, this elite team is the first and last line of defense on the battlefield. They are the Quiet professionals. They are the Ghosts.
GRAW is almost 2 years old at this point, but I still like some things about it better then GRAW2. I was playing a little single player campaign the other day and realised my last pack wasn't incorporated into GRAW 1. I also had an idea to cut down on some of the mod attachment id #s by using a mount spacer on the M4 and M16. This pushed the ironsights up a bit, but also made them usable which is cool. The front post doesn't quite line up so I left the aim assist in. While there probably aren't many people playing GRAW, I was able to get all of my weapons in with attachments and keep the orginal weapons as well. I had to juggle some things around and all of the #s are maxed out, but everything should work in Multi-Player. This version also includes the Sig552 as a primary or secondary, the Benelli M4 as a secondary, the Eotech sight, and Pistols available in the second or third inventory slot.
v4.0 Additions
GRAW is almost 2 years old at this point, but I still like some things about it better then GRAW2. I was playing a little single player campaign the other day and realised my last pack wasn't incorporated into GRAW 1. I also had an idea to cut down on some of the mod attachment id #s by using a mount spacer on the M4 and M16. This pushed the ironsights up a bit, but also made them usable which is cool. The front post doesn't quite line up so I left the aim assist in. While there probably aren't many people playing GRAW, I was able to get all of my weapons in with attachments and keep the orginal weapons as well. I had to juggle some things around and all of the #s are maxed out, but everything should work in Multi-Player. This version also includes the Sig552 as a primary or secondary, the Benelli M4 as a secondary, the Eotech sight, and Pistols available in the second or third inventory slot.
Benelli M4 Shotgun
·available as a secondary weapon
·custom tweaked sounds
Sig552 Commando
·available as primary or secondary
·semi auto, burst, and full auto fire modes
·custom tweaked sounds
·suppressor attachment
·multiple scope attachments
·working ironsights
Eotech
·built an eotech sight and added it to the following weapons:
·M16A4, M4A1, M468, Sig552, Scar L, Scar H
Pistols
·available as a third weapon in addtion to secondary
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