Garry's Mod is a sandbox mod for the Source Engine. Unlike normal games there aren't any predefined aims or goals. Players are given tools and are left to entertain themselves. The player is in a world where objects can be created and destroyed on demand. Where people can be created and destroyed with the click of a mouse. A world made for him. A world he made.

Report abuse gm_micro_islands
Filename
1969_gm_micro_islands.zip
Type
Multiplayer Map
Licence
Creative Commons
Author
TKAzA
Date
Dec 3rd, 2006
Size
2.10mb (2,201,175 bytes)
Downloads
103 (2 today)
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Description

The third installment of nubs micro island series. The map is now called 'gm_micro_islands.' There is still 5 bugs in the map, nothing that really interferes with gameplay, but are a little annoying. Kudos to my friend Darth for submitting his island to me so I could add it to my map. Known bugs: -light_spot bleeds through the wall in the main island's house, it renders the light on both sides of the wall, looking very ugly and unrealistic -rock cluster prop is above the sea floor, you can go underneath it and look up and see the unrendered face. -in Darth's house, the ceiling flickers because of poor lighting emplace (by me) :D -Light switches do not work correctly. They reset after 3 seconds, making the lights turn back on if you turn them off. -STILL cannot fix the non-collision of props and displaced brushes. (Islands and sand floor are displaced) Any prop will fall through the displaced brushes. Added: -Another island -Another seagull (If there are only 2 birds...


The third installment of nubs micro island series. The map is now called 'gm_micro_islands.' There is still 5 bugs in the map, nothing that really interferes with gameplay, but are a little annoying. Kudos to my friend Darth for submitting his island to me so I could add it to my map.

Known bugs:

-light_spot bleeds through the wall in the main island's house, it renders the light on both sides of the wall, looking very ugly and unrealistic
-rock cluster prop is above the sea floor, you can go underneath it and look up and see the unrendered face.
-in Darth's house, the ceiling flickers because of poor lighting emplace (by me) :D
-Light switches do not work correctly. They reset after 3 seconds, making the lights turn back on if you turn them off.
-STILL cannot fix the non-collision of props and displaced brushes. (Islands and sand floor are displaced) Any prop will fall through the displaced brushes.

Added:

-Another island
-Another seagull (If there are only 2 birds in version 2)
-Dynamic lighting inside both houses
-Light ray effect for the rock arc.
-Farcry texturs
-more realistic sea floor (Now displacement)

To be added/fixed:

-Fix the poor lighting in Darth's house
-Fix the rocks position
-Hopefully get the displacement to work
-Fix the light_spot from bleeding through wall
-Fix light switches from resetting
-Add more rock clusters
-Add more lighting effects
-Spruce up cubemapping
-Possibly find a new skybox

There you all have it, alot done and alot to BE done. Hope you enjoy the map.

Preview Image
gm_micro_islands
Comments
nubblecakes
nubblecakes Dec 17 2006, 7:42pm says:

Ok, Tzaka, I understand that you credited me for the work, but look, you made a description of the map that made it look like YOU made it, also, you did NOT ask permission to release my map here, if you want to release my work somewhere, ASK me first before you do so, and make sure you make the description fits it right, don't make it look like you made it. Here is where the map was originally released:

Forums.facepunchstudios.com

And here is my website, this link will take you to the maps page of my site, it contains the 2nd version of this map:

Reinventingyourexitxx.googlepages.com

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Garrys Mod 10
Platform
PC
Developed By
garry
Engine
Source
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Official Page
Garry.tv
Release Date
Released Nov 25, 2006
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MD5 Hash
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