West Germany, 1988. To avoid certain collapse, the Soviet army boldly advances into Europe. NATO responds only to be met on a second front -- a diversionary attack on the American homeland. You are a field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs. World in Conflict is currently under development by the leading creative and technical minds at Massive Entertainment, creators of the innovative and award-winning Ground Control series. Features Superpowered Warfare Unleash the arsenals of the great military superpowers in the gripping single-player story created by best-selling author and Cold War authority, Larry Bond. MassTech Engine The latest version of Massive's proprietary engine allows for a full 360 range of camera control, allowing you to get right down into the midst of battle. Demolish Everything Destroy every object in the game - crush cars, destroy buildings, burn forests! Drop-in Multiplayer...
Large multiplayer and Skirmish map! See description for more info
SO, here's my first map. This is a large map with lots of forest and a pretty good sized town in the middle. The town is connected to the drop zones by a bridge (one for each team). Key to success lies in fast amphibious and helicopter transports as well as having organized ground troops. Take it easy when entering the crowded streets with your tanks!
Been able to add loading-music and a short music loop in-game... Still wonder how to implement loading-screens and ALL music tracks... well, maybe someone will figure out eventually.
This map was optimized for 16 players. Bots work it pretty well.
UPDATE:
Version 1.1 has now been released. This version includes the following fixes/additions:
* Working loadingscreens (three of them ;))
* In game music tracks (13 total) that will shift depending on the current score-status.
* Added custom (retail) command-point sounds.
* Renamed the command-points to be in accordance to the sounds.
* Map is now compatible with all standard maps. Meaning, you won't get the annoying "can't load map" error.
* Fixed a minor terrain-glitch.
* AI pathfinding seems to have improved, or I'm just hallucinating :D
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I'm a bit confused. You haven't linked a game, engine, mod or anything like that.
Yea, what's this for?
I'm thinking World in Conflict.
it is for wic. the clouds give it away.
I know that church anywhere :D that's definitely WiC.
this look like a nice map =)
where the hech does it go? Can't find the folder its supposed to be in.