1.01 Beta of Insanity Mod
Oct 24, 2008 Patch 0 commentsThis is a beta version of 1.01. This makes the game more competitive, balanced, and changed some unit aspects.
C&C;3: Tiberium Wars continues the original Command and Conquer's canon and plot, unlike its predecessor, Generals. Classic back story established Tiberium as a powerful energy source, but dangerous to touch. An e3 video contains a scene suggesting that Tiberium is extra terrestrial in origin. Combat will take place in different "zones" of Tiberium infection (corresponding to how much of the environment is a wasteland) between the classic C&C;enemies, the GDI and The Brotherhood of Nod. Developers have indicated that the game will be highly plot based, with a story unfolding through the campaign. The developer indicates the game’s new AI is capable of adapting to playing styles. Rushing the other player forces the computer to respond with a rapid assault, while playing it will play a cold war waiting game while the human player researches advanced technologies.
4 comments by nidmeister on Apr 1st, 2008 digg this super bookmark
The Guild fires itself info Spring and Summer, after a very cold and dark Autumn and Winter. A couple of days ago, we released our 4th map pack elsewhere, and I just made it available here. We have an influx of new talented members, not just mappers, but testers and even a 2D artist too, which should hopefully raise awareness that you don't have to be a Mapper, to work in the Guild.
A short while ago as well, OverlorD released our first C&C3 map pack, which we were all very happy with, and I am making available to download shortly.
The Guild list will be Updated shortly, but first I'd Like to also announce the launch of our new Official Webstie, which can be found here: Mapperguild.com
=Hawkeye= has worked extremely hard on this website, and we are in his debt, as a result, he got promoted, there may be changes and updates in the following weeks, but it's pretty finalised now. Feel free to turn up and create an account there to receive first hand news from the guild.
The final announcement I have is that New Guild forums will appear soon, to replace the older ones, that you are all, also free to join up for general discussion, and news from the guild. However, it isn't quite finished yet, so be on the look out for that.
And that is it, Enjoy your update, and expect another Zero Hour Map Pack next month.
Mapper Guild C&C3: Tiberium Wars map pack I
Map Pack IV: C&C: Generals Zero Hour
This is a beta version of 1.01. This makes the game more competitive, balanced, and changed some unit aspects.
This is the first released version of my second mod. You can expect to see some balance changes between units, stronger tier 3 ground units, price adjustments,...
The first release of Tiberian Apocalypse. Includes several new units for the GDI, and some changes to existing ones. Also, all factions have walls now,...
Symbolizes the Scavenger faction, is quite inspirational at the same time. Enjoy the Orchestra.
Base building... tuned. Designed to give the "C&C feeling" with not too much distraction.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
ive had this game since june 23 rd and still haven't been able to play it :-(
This game looks amazing but it probably wont run for my computer either.
u should get it its pretty good
would any one suggest this game? because im thinking of buying it.
my pc wont let me play cnc3 no fair
This is one of the best games I've played on the PC in awhile.
I haven't played C&C TS, but I've played C&C. The music better be similar to C&C. I love Act on Instinct. C&C 1 is the best in my opinion. This must be amazing.
2 brutal steamroller AIs pretty much clogs up everything....This game is alright.
I can!
YOU CAN'T KILL THE MESSIAH