C&C;3: Tiberium Wars continues the original Command and Conquer's canon and plot, unlike its predecessor, Generals. Classic back story established Tiberium as a powerful energy source, but dangerous to touch. An e3 video contains a scene suggesting that Tiberium is extra terrestrial in origin. Combat will take place in different "zones" of Tiberium infection (corresponding to how much of the environment is a wasteland) between the classic C&C;enemies, the GDI and The Brotherhood of Nod. Developers have indicated that the game will be highly plot based, with a story unfolding through the campaign. The developer indicates the game’s new AI is capable of adapting to playing styles. Rushing the other player forces the computer to respond with a rapid assault, while playing it will play a cold war waiting game while the human player researches advanced technologies.

Report this article Command &Conquer's Mapper Guild - April Update.

Despite the fact that it is indeed April 1st, and I wanted to sneak something funny and ridiculous in - this is, in fact, a serious update.

Posted by nidmeister on Apr 1st, 2008 digg this super bookmark


The Guild fires itself info Spring and Summer, after a very cold and dark Autumn and Winter. A couple of days ago, we released our 4th map pack elsewhere, and I just made it available here. We have an influx of new talented members, not just mappers, but testers and even a 2D artist too, which should hopefully raise awareness that you don't have to be a Mapper, to work in the Guild.

A short while ago as well, OverlorD released our first C&C3 map pack, which we were all very happy with, and I am making available to download shortly.

The Guild list will be Updated shortly, but first I'd Like to also announce the launch of our new Official Webstie, which can be found here: Mapperguild.com
=Hawkeye= has worked extremely hard on this website, and we are in his debt, as a result, he got promoted, there may be changes and updates in the following weeks, but it's pretty finalised now. Feel free to turn up and create an account there to receive first hand news from the guild.

The final announcement I have is that New Guild forums will appear soon, to replace the older ones, that you are all, also free to join up for general discussion, and news from the guild. However, it isn't quite finished yet, so be on the look out for that.

And that is it, Enjoy your update, and expect another Zero Hour Map Pack next month.

Mapper Guild C&C3: Tiberium Wars map pack I
Map Pack IV: C&C: Generals Zero Hour

Comments
The_Swimmer
The_Swimmer Apr 1 2008, 9:31pm says:

What? no mention of me as the new guild artist? Well, no matter. The map pack is great. And when a little more is done with the forums, they will be just as great.

+1 vote     reply to comment
nidmeister
nidmeister Apr 2 2008, 1:02pm replied:

You were mentined as the 2D artist ;)

+1 vote     reply to comment
MadKill40
MadKill40 Apr 2 2008, 3:45am says:

but...Zero Hour was well...IS the worst of the entire C&C Genre, it's like you haven't played RA, RA2, TS and TD.
Seriously...why Based soley on Generals?..
With Renegade(which there aren't that many mappers for anymore) but Shouldn't the focus of this group move towards the latest C&C which is actually better than Generals. -Tiberium Wars-

+1 vote     reply to comment
nidmeister
nidmeister Apr 2 2008, 12:47pm replied:

We aren't solely for Zero Hour, althrough that was what the Guild was based on, we have a Renegade mapper, and a fair few Tiberium Wars mappers. We just retained a lot of our Zero Hour mappers, who didn't really (want to) move on to C&C3 mapping.

We aren't Ignorant of the other games in the series, we would embrace them, if we had enough access to mappers that are adept with the other games.
Belive me, most of out team are made out of big C&C fans, my self included, who have followed the series since C&C 95.

Hope this answers your questions.

+1 vote     reply to comment
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C&C: Tiberium Wars
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Released Mar 26, 2007
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