C&C;3: Tiberium Wars continues the original Command and Conquer's canon and plot, unlike its predecessor, Generals. Classic back story established Tiberium as a powerful energy source, but dangerous to touch. An e3 video contains a scene suggesting that Tiberium is extra terrestrial in origin. Combat will take place in different "zones" of Tiberium infection (corresponding to how much of the environment is a wasteland) between the classic C&C;enemies, the GDI and The Brotherhood of Nod. Developers have indicated that the game will be highly plot based, with a story unfolding through the campaign. The developer indicates the game’s new AI is capable of adapting to playing styles. Rushing the other player forces the computer to respond with a rapid assault, while playing it will play a cold war waiting game while the human player researches advanced technologies.
This new soundtrack has more action packed into it than ever. Enjoy the tune.
Dependency - yet even more excellent composition by Xenogenocide.
A great mod for C&C3. It totally kicks ass. Just install it.
This is the change list. It is in the file already, but I uploaded it so people can look at it before downloading the mod.
Installation: The mod doesnt change any of the original game files in any way, that means that at any time you can launch either mod or the original game...
This is the first public release of the mod. It contains several tweaks and some new contents. Your C&C3 must be patched up to version 1.9 in order...
You requested Hell March in Fallout and you got it. This excellent composition has been arranged by Xenogenocide.
This is for those rare with Acrobat Reader. Scroll the pages and read the stuff.
Frank the II(gIlkoz3) at his best..............................
This is the previous version with some visual design changes and more added music
MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
Used during combat. Tracks are composed by Jonathan vd Wijngaarden.
Used during exploration/base building. MEC2 tracks are composed by Jonathan vd Wijngaarden.
This version with many fixed bugs. *I upload this version with soundtrack only, because version without him is low downloadable. If you want this - sent...
Version of my mod with added GDI subfaction. Old factions rebalanced.
Version of my mod with added GDI subfaction. Old factions rebalanced.
Installing Kanesrevenge 2.0 First Create a new folder called KR_2.0_beta. Inside ''My Documents\Command & Conquer 3 Tiberium Wars\Mods'' ( see picture)(included...
C&C Retarded is my re-imagining of how a C&C game should be. How Balance should take a second seat to fun factor. A fun gameplay experience was...
This is one of first versions of my mod. Left-click on the link to download.
This is one of first variants of my mod. Left-click on the link to download.
This Beta is purposed for getting feedback. With this the team tries to improve the mod as you suggest what to fix or tweak.
CNCRetarded is a mod like no other. This mod's sole purpose is not to just re-balance of the game but rather, to exemplify the sage engine's funnitude....
Project Regenesis (Formerly JeepRubiMod) brings C&C:Renegade to an RTS, with small additions here and there. Eventually, all vehicles, buildings,...
The fixed version of CNCTactical The last version had some problems, now they are fixed
The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...
Version 1.8 of the Global Liberation Mod. This version has a few big changes, mainly the graphics on certain units and structures.
Download the Mod and readme file here. Currently V0.8 - Alpha
Cnc3 Reformed version 1.6 replaces some old models with new ones as well as general balance and weapon changes.
Kane's Revenge Main menu music. Made and composed by ladatek LDK
Ingame music for kane's Revenge. this music belongs to the menuoptions and multiplayer section.