Welcome to 1944 D-Day : Operation Overlord.
1944 D-Day : Operation Overlord
is the simulation of an event. It does not strive to tell the story of one unit or one squad. Instead it endeavors to tell the story of the battle. The game at its core is driven by a highly adaptable AI system, this AI system controls over 250,000 units in real-time. Moving them all around the battlefield and adapting their orders, objectives and tasks to an every evolving battlefield.
As the player the game is in your control. You have the ability to choose from any unit in the battlefield, so you will always find something interesting to take part in. If you are a war nut, fan of tanks, planes, infantry or squad based combat, or just interested in large scale first person shooters. 1944 D-Day : Operation Overlord will always have something distinct and interesting to offer you.
Some Important things to note about 1944 D-Day : Operation Overlord:
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I've added the M5A1 Tank, with full interior, some general info on the M5A1:
Along with it's British designation Stuart VI, the US built M5/M5A1 was the most common light tank used in NW-Europe during the Allied invasion although the British still used a majority of M3/M3A1/M3A3 (Stuart III/IV/V) light tanks.
The main differences between the M5 and M5A1 was the improved turret with increased room and space at the rear for a radio set, pistol ports and larger escape hatches. The anti-aircraft machine-gun mount was moved to the right.
The vehicle you see is the early version of the M5A1, the late version had a folding pintle mg mount surrounded by a shield and large stowage bin on its rear.
With it's relatively poor 37mm M6 gun against German armour, the M5A1 was often relegated to scout and reconnaissance roles, but with its three machine guns was still an effective infantry support platform.
Because of its light armour life was tough for M5A1 crews as one-in-three would be killed after armour penetration (mines, at-guns, at rockets etc.) compared to the rate of one-in-five for medium tanks. Armour commanders tended to shy away from deploying them in areas known to have strong anti-tank defences.
whoah its updated
i can't wait for this
I've updated our standalone games page:
Moddb.com
We are making great progress, everything is coming together nicely. We make it a habit not to advertise our progress and just focus on the development not the pr.
No we are not using the Unreal engine, Source Engine, BF2 Engine or any other engine with commercially released games.
That said the first game that is released with this engine will be a very big one. So we are confident about it's abilities.
It looks like ur doing this on an Unreal engine
More Images have been added. Will add more later on in the week...
Sooooo
Are you dudes making Progress??
Havent heard from yall in a while
Thats great! Keep it up lads!
Yeah sorry about being slack, this content has been on our website for several months. Just got around to putting it up here now. I'll try and keep this updated more regularly, but I prefer to focus on development, and keeping a low key.
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