Welcome to 1944 D-Day : Operation Overlord.

1944 D-Day : Operation Overlord
is the simulation of an event. It does not strive to tell the story of one unit or one squad. Instead it endeavors to tell the story of the battle. The game at its core is driven by a highly adaptable AI system, this AI system controls over 250,000 units in real-time. Moving them all around the battlefield and adapting their orders, objectives and tasks to an every evolving battlefield.

As the player the game is in your control. You have the ability to choose from any unit in the battlefield, so you will always find something interesting to take part in. If you are a war nut, fan of tanks, planes, infantry or squad based combat, or just interested in large scale first person shooters. 1944 D-Day : Operation Overlord will always have something distinct and interesting to offer you.

Some Important things to note about 1944 D-Day : Operation Overlord:

  • Realistic Squad tactics based on actual military training guides.
  • 100% Authentic
    • With over 50 WW2 weapons
    • With over 200 vehicles, planes, tanks, boats and artillery
    • All of Normandy recreated from photos, maps and drawings
    • Realistic controls and accurate simulation.

  • Every Unit, Every Nation.
    • Germany
    • UK
    • US
    • Canada
    • Australia
    • New Zealand
    • And many more

  • Realistic AI controlling every aspect of the game.
    • The AI controls the emotions and feelings of every unit
    • Coordinates realistic tactics and movements
    • Manages over 250,000 units real-time.

  • Large open dynamic maps, that live and breath alongside the combat.
    • Animals that react to the combat
    • Grass and trees that flow with the wind
    • Buildings and terrain that take realistic damage
    • 24 Hour clock, watch the sun rise as the battles continue

  • Witness all areas of combat, from any number of perspectives.
    • Omaha Beach
    • Utah Beach
    • Sword Beach
    • Juno Beach
    • Gold Beach
    • Point Du Hoc
    • Bayeux region
    • Caen
    • Benouville
    • St Mere Eglise
    • Carentan
    • And many other areas full realised

  • Large Open Multiplayer and Co-Op system for 128+ players.
Nominate for Indie Game of the Year 2009

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Comments  (30 - 40 of 103)
Zegnotten
Zegnotten Dec 5 2007, 3:00pm says:

Half Life 2 doesn't have dynamic shadows and it's doing pretty good don't you think?

+1 vote     reply to comment
lono
lono Dec 3 2007, 12:55pm says:

Just added 2 new images of a region currently in development:

While the image may look like a mononpoly board it does have some rather unique traits. Each block on the map acts as the foundation for our buildings, each foundation is aligned, measured, named and weighted correctly. Allowing for our mappers to quickly block out all of Normandy, and then gradually replace each block with a building that fits it's position.

This workflow took a while to work out correctly but it now affords us the ability to develop the level extremely fast and focus on getting a huge level of detail into the game.

+2 votes     reply to comment
calvinliang
calvinliang Oct 30 2007, 9:03pm says:

oh, sorry i missed the shadow part

+1 vote     reply to comment
lono
lono Oct 29 2007, 2:36pm says:

Again:

Real Time Lighting and Dynamic Soft Shadows
Real Time Ambient Maps

I would also like to point out the implementation we are using is pretty efficient.

+2 votes     reply to comment
calvinliang
calvinliang Oct 29 2007, 2:02pm says:

Yeah but u gotta have Dynamic shadows to keep up with modern retail games. Every ones got them. Even OFP 1's got some dynamic shadows. Half Life 1 can have fully dynamic environment and character shadows with a 9mg patch.

+1 vote     reply to comment
lono
lono Oct 29 2007, 10:53am says:

I don't believe Operation Flashpoint reached the level we are aiming for? Although I certainly believe Flashpoint 2 and ARMA 2 will be getting closer and closer to what we are aiming for.

Regarding Engine Features:

Large Scale Terrain (Upto 32km x 32km per chunk)
Volumetric Clouds, Fog etc.
Real Time Lighting and Dynamic Soft Shadows
Real Time Ambient Maps
Subsurface Scattering
Normal Maps and Parallax Occlusion Maps
Motion Blur & Depth of Field
High Dynamic Range (HDR), Bloom and other Eye Adaptaion Tricks
Ocean & River Technology

Then there is the AI, Animation & Audio system which are directly coupled together to ensure it's a more coherent world.

Obviously we are doing our best to evolve the technology and put it to good use.

+2 votes     reply to comment
calvinliang
calvinliang Oct 28 2007, 4:45pm says:

Is This game gonna have dynamic shadows?

+1 vote     reply to comment
lono
lono Oct 25 2007, 4:34am says:

FPS / Simulation so it's not traditionally an RPG, but there is obvious overlaps due to the nature of the simulation.

+2 votes     reply to comment
|KILroy|
|KILroy| Oct 24 2007, 9:11pm says:

So is this an FPS? or an RTS? or is it a combination of FPS/RPG like Elder Scrolls Oblivion?

+1 vote     reply to comment
calvinliang
calvinliang Oct 26 2007, 9:23pm says:

Operation flashpoint's got a similar idea.

+1 vote     reply to comment
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1944 : D-Day
Platform
PC
Developed By
lono
Engine
Unknown
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Official Page
1944d-day.com
Release Date
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Realistic Sim
Theme
War
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