When her parents disappear, Scheherazade 'Sadie' Keating does what any aspiring archaeologist would do...Save the world from a sinister mastermind, risk her life for fame and glory...and, oh yeah, possibly obtain omniscient power. No pressure! If you enjoy firing neurons as well as bullets, this game is for you! Game Features: * Over 100 hours of gameplay, over 50 story arcs! * Adventure from the streets of Manhattan to the jungles of India * Overcome obstacles to unlock 11 different endings * Acquire dozens of skills * Pursue your parents' unfulfilled dreams...or choose your own destiny * Interact with a cast of hundreds and encounter skilled rivals * Seek friendship or romance with five mysterious and dangerous prospects System Requirements: * Windows 7 / Vista / XP * 1 GHz Processor (2 GHz Recommended) * 2 GB Available System Memory * 1 GB Available Hard Disk Space * Best on Resolutions higher than 800x600

Report article RSS Feed Scheherazade Quick Tutorial

This is a quick guide to Scheherazade gameplay. Includes: (1) Introduction of basic game concepts/elements and how they relate to each other (2) How to succeed at Obstacles in Capers (3) Tips on what to do to achieve desired types of endings

Posted by BlackChickenStudios on Sep 19th, 2012
Basic Design/Concepts.

There are 4 different types of Actions you can take in Scheherazade. They are:

  1. Increase your Skills
  2. Acquire Inspirations
  3. Relieve Stress (you can view Sadie’s current Stress level easily by hovering over her portrait on each map)
  4. Go on Capers

The first 3 actions prepare you for Sadie’s Capers. The more Skills you have, the better Inspirations you acquire, and the less Stress you have, the better your Caper will be! That’s because the first 3 types of
Actions help you to prepare and overcome Obstacles during your Capers.

There’s no way to fail when you initiate any of the first 3 types of Actions.

* Pick Skills and train them
- The points you gained will display in the cloud.
* Pick types of Inspirations you want

- You can see what you received in the cloud. Rollover the Inspiration name to see details on the Skills it gives temporary bonuses to. When you have maxed your number of slots, make sure to exchange for cards which give better bonuses.
* Pick any Action that has the purple icon next to it

- This will decrease your Stress. Your Stress points are added to Obstacle difficulty levels, so you want to keep this at 0 or very low!

There’s no single right way to do the above, and there is no wrong way. It’s up to you and how you want to roleplay as Sadie. The actions above are intended to prepare you for the Capers you want to take. If you want to Win Obstacles, It boils down to this:

Your Choice Points + Inspiration Bonuses >= Obstacle Difficulty + Stress

But remember:

  • You can use as many Inspiration cards as you like.
  • Each Choice corresponds to a specific Skill. The higher your Skill points are, the higher the corresponding Choice points will be (for each 10 Skill points, you get 1 Choice point).

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Let’s talk about the different types of Capers that you can go on. They are:

* The Main Caper
-
This is required and if you don’t initiate it, it will force initiate. You can continue the Main Caper even if you don’t win any Obstacles.
* Character-Specific or Standalone Capers

- These Capers revolve around one or more of the main characters and they are optional. Because they are optional in nature, some of them require that you beat Obstacles in order to progress further with a
particular Caper. Think of these as extra-curricular activities or ways to increase friendship/romance with certain characters.
* Day Events

- These everyone must do and are forced at specific dates during the game. They may consist of Sadie traveling, taking exams, having brief conversations, etc.

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So now you know the basic elements of the game design, let’s talk about strategy. After all, Sadie’s adventures are only limited to a year!

There are three available actions a day (morning, afternoon, and evening), minus those already reserved for Day Events. You’ll have to schedule your Actions/Capers according to your goals.

In addition, Sadie spends about one month (or more) in each location at any given time. Keep this in mind if you want to finish an Egypt or Peru standalone Caper! You can refer to the Journal screen to plan ahead and see what dates Sadie will be traveling. It’s just like planning for a trip in real life without the pesky relatives!

Ok, let’s do this.

Pretend you are on the New York map. Now is a good time to explore before you have to start making
choices. Train a Skill or take an Action that sounds interesting to you and check out the results.

Shortly, you’ll see a series of Day Events (over the course of a week or so) introducing you to the other main characters besides Sadie’s family. After this, you’ll notice while hovering over different
locations on the New York map, that Capers have appeared. Makes sense, right? For example, the option to Adventure with Sterling only shows up after you’ve met him.

Now it’s about picking what Capers you go on. Here’s what we recommend:

* You want to befriend/romance a character
- Look for Capers with that character’s face icon and make sure to complete them and beat as many Obstacles as you can. You’ll need to raise your Relationship with them up to at least 30 by late December to get a friendship/romance ending. Conquering Obstacles are a good way to raise Relationship scores! Sometimes characters have more than two Capers on a map - be sure to complete them all, if you are trying for the friendship or romance!

* No romance please
- Look for Capers with *any* face icon. Beating Obstacles will increase your stats and ensure a better ending overall. However, if your Relationship score with a character is high enough, and you choose to
romance them in December, your Dream of Family is no more...

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At this point, you’ll want to know how best to prepare for and overcome Obstacles. You’ll notice that when rolling over a Caper Action, a tooltip will sometimes appear. It lists, in sequential order, the Skills
required to beat Obstacles in that adventure. Green text signifies a possible rest period in the Caper - time for you to decrease Stress, train, and gain more Inspirations. Red text signifies a CRITICAL
Obstacle, one that you must win in order to continue said Caper.

Most of the time, you’ll have your pick between two or more Skills for each Obstacle. This means you should either train Skill A or Skill B. Often times, a character will be associated with a set of Skills, making it easier for you to train. For example, Awareness shows up a lot in Roland’s Capers, therefore spending more time to increase that would be very wise if you want to take his path.

Observing the tooltip that is shown when rolling over a Caper Action, you can later find the particular Skill or Skills you wish to train via the Skills screen. Clicking on the Skill will show you where you can
train it and where you can gain related Inspirations. You can also click on Sadie’s portrait on each map, after a simple action, to repeat that Action (and thus train quicker).

Applesauce, that’s the end of the quick tutorial!

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1931: Scheherazade at the Library of Pergamum
Platform
Windows
Engine
Ren'py
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ScheherazadeGame.com
Release Date
Released Sep 14, 2012
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