One of the best known mods (having won the $1,000,000 NVIDIA Make Something Unreal contest) - just got better and is now available in game-format. Guess what? They have an unprecidented level of mod support and will provide official tools, tips, tutorials and support to help establish, nurture and build a big mod scene. You can't beat that, this games background or the UT engine it is built upon. A game to play and mod - that pits players in scale combat during one of the most intense and grueling warfare moments in history; the Eastern Front conflict of World War II.
This is the first official guide of many from the Red Orchestra team. It looks at Level Design and the custom actors which Red Orchestra supports, beyond the standard UnrealEd types.
Posted by INtense! on Mar 29th, 2006 digg this super bookmark
Intermediate Mapping/Technical.
Any game which actively helps mods and goes out of its way to assist them, kicks ass in our book. Red Orchestra began as a mod and has quickly redefined itself as a great war sim. It is good to see they haven't forgotten there roots, and plan on providing an unprecedented level of support for their modding community. The following PDF document is the first such example, and goes into great depth regarding UnrealEd, and the custom actors available to Red Orchestra level designers.
Download the Red Orchestra Level Design: Actor Reference Guide for modders and get learning.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.