The next part of the popular multiplayer shooter series is coming - and, according to the developers, Unreal Tournament 2007 will bring a lot of fresh ideas and solutions. The game will use the breathtaking Unreal 3 Engine. It is confirmed that Bombing Run, Assault and Domination gameplay types will be no longer included, and will be replaced with a new massive battle Unreal Warfare mode. Other gametypes - Deathmatch, Capture The Flag, Team Deathmatch and Onslaught will remain intact. There will be also changes in weaponry and equipment - the Bio Rifle will be merged into Canister Gun, with the Mine Layer and Grenade Launcher. Link Gun and the mysterious AVRiL weapon will be added. The Minigun will be replaced with Unreal's Stinger. A number of vechicles, as well as improved AI, voice recognition and focus on gameplay has been also confirmed.
UT2D isn't your average first-person-shooter mod, so naturally, there are some special things you have to do to map for UT2D.
This tutorial learn to export your object with collision from 3ds max to UT 4.0 editor
A tutorial looking at the UI editor from the Unreal 3 Engine. This tutorial will explain how to set up screen overlays that can be used for things like...
this post should help with any confusion in our early builds
Learn how to make a simple two-way teleporter in unreal 3 using the UTTeleporter actor.
A tutorial looking at how to create flashing lights in Unreal 3. They can be used for effects such as lightning, explosions, disco lights etc.
A tutorial looking at converting video files so that they work within the Unreal 3 engine.
A tutorial explaining how to get your own custom animations into unreal and how to control them. This is not for custom characters! This tutorial is for...
Just a quick Wireframe tutorial created by Atle, our programmer lol. Just thought I'd spread it around. Cheers everyone, stay active with us and we'll...
I'm not going to write much as this should be self explaining to anyone knowing the UT3 materialeditor, all this is based on valves techpapers on TF2
A guide to adding Sketch Maps to a Nightblade map. Sketch maps are top down drawings of a map that display the position of a player, the player's team...
A guide to adding loot and randomising it in a Nightblade map.
A guide to adding and configuring doors in a Nightblade map.
An introduction to Nightblade mapping. Explains how to set up the alpha for mapping, and some of the basic tasks necessary to get a map ingame.
This are my special instructions for mapping in UT2D.
how to import custom fonts into UT3 for your UI using the editor
Well this tutorials shows you how to create a static prop, UV,texture and getting it into Unreal 3.
This tutorial will show you how to write a mutator that uses Game Rules. The code was written by Erwan 'Xiongmao' Allain for Shee Labs Mutator Week.
This tutorial will show you how to write a mutator that uses post processing. The code was written by Luke 'Ambershee' Parkes-Haskell for Shee Labs Mutator...
This tutorial will show you how to write a mutator that attaches a spotlight to a player. The code was written by Luke 'Ambershee' Parkes-Haskell for...
This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...
This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...
After having written our first mutator, and created a mutator with a user configuration menu, we'll now take a closer look at the UnrealScript language....
This second tutorial will teach you how to write a mutator with configurable properties, and how to create and set up a user interface scene for it.
A brief tutorial outlining how to write a simple mutator for Unreal Tournament 3. This is a relatively in depth and detailed tutorial, ideal for any budding...