The next part of the popular multiplayer shooter series is coming - and, according to the developers, Unreal Tournament 2007 will bring a lot of fresh ideas and solutions. The game will use the breathtaking Unreal 3 Engine. It is confirmed that Bombing Run, Assault and Domination gameplay types will be no longer included, and will be replaced with a new massive battle Unreal Warfare mode. Other gametypes - Deathmatch, Capture The Flag, Team Deathmatch and Onslaught will remain intact. There will be also changes in weaponry and equipment - the Bio Rifle will be merged into Canister Gun, with the Mine Layer and Grenade Launcher. Link Gun and the mysterious AVRiL weapon will be added. The Minigun will be replaced with Unreal's Stinger. A number of vechicles, as well as improved AI, voice recognition and focus on gameplay has been also confirmed.

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Mapping for UT2D 2.0
Unreal Tournament 3

Mapping for UT2D 2.0

Nov 05, 2008 UT2D Basic mapping/technical 1 comment

UT2D isn't your average first-person-shooter mod, so naturally, there are some special things you have to do to map for UT2D.

Import objects and collision of 3ds max to UT4.0 editor
Unreal Tournament 3

Import objects and collision of 3ds max to UT4.0 editor

Nov 02, 2008 True-History Basic props modelling 0 comments

This tutorial learn to export your object with collision from 3ds max to UT 4.0 editor

Screen Overlays with the UI Editor
Unreal Tournament 3

Screen Overlays with the UI Editor

Aug 19, 2008 GhostWriter Intermediate mapping/technical 14 comments

A tutorial looking at the UI editor from the Unreal 3 Engine. This tutorial will explain how to set up screen overlays that can be used for things like...

Quick game setup
Unreal Tournament 3

Quick game setup

Jul 28, 2008 The Zombie Apocalypse Basic client side coding 0 comments

this post should help with any confusion in our early builds

Unreal 3 Teleporter Tutorial (UTTeleporter)
Unreal Tournament 3

Unreal 3 Teleporter Tutorial (UTTeleporter)

Jul 16, 2008 Unreal Tournament 3 Basic mapping/technical 3 comments

Learn how to make a simple two-way teleporter in unreal 3 using the UTTeleporter actor.

Flashing Lights/Lightning with Unreal 3
Unreal Tournament 3

Flashing Lights/Lightning with Unreal 3

Jul 13, 2008 GhostWriter Intermediate mapping/technical 2 comments

A tutorial looking at how to create flashing lights in Unreal 3. They can be used for effects such as lightning, explosions, disco lights etc.

Importing Videos into Unreal
Unreal Tournament 3

Importing Videos into Unreal

Jul 12, 2008 GhostWriter Intermediate mapping/technical 6 comments

A tutorial looking at converting video files so that they work within the Unreal 3 engine.

Custom Animations with Unreal
Unreal Tournament 3

Custom Animations with Unreal

Jul 10, 2008 GhostWriter Intermediate mapping/technical 2 comments

A tutorial explaining how to get your own custom animations into unreal and how to control them. This is not for custom characters! This tutorial is for...

Wireframe Tutorial
Unreal Tournament 3

Wireframe Tutorial

Jul 07, 2008 Höllenfeuer Basic props modelling 0 comments

Just a quick Wireframe tutorial created by Atle, our programmer lol. Just thought I'd spread it around. Cheers everyone, stay active with us and we'll...

TF2 Shading in UT3
Unreal Tournament 3

TF2 Shading in UT3

May 21, 2008 Unreal Tournament 3 Intermediate textures 40 comments

I'm not going to write much as this should be self explaining to anyone knowing the UT3 materialeditor, all this is based on valves techpapers on TF2

Nightblade Mapping - Sketch Maps
Unreal Tournament 3

Nightblade Mapping - Sketch Maps

May 20, 2008 Nightblade Intermediate mapping/technical 0 comments

A guide to adding Sketch Maps to a Nightblade map. Sketch maps are top down drawings of a map that display the position of a player, the player's team...

Nightblade Mapping - Loot
Unreal Tournament 3

Nightblade Mapping - Loot

May 10, 2008 Nightblade Basic mapping/technical 0 comments

A guide to adding loot and randomising it in a Nightblade map.

Nightblade Mapping - Doors
Unreal Tournament 3

Nightblade Mapping - Doors

May 08, 2008 Nightblade Intermediate mapping/technical 0 comments

A guide to adding and configuring doors in a Nightblade map.

Introduction to Nightblade Mapping
Unreal Tournament 3

Introduction to Nightblade Mapping

May 08, 2008 Nightblade Basic mapping/technical 0 comments

An introduction to Nightblade mapping. Explains how to set up the alpha for mapping, and some of the basic tasks necessary to get a map ingame.

Mapping for UT2D 1.2 (Not 2.0)
Unreal Tournament 3

Mapping for UT2D 1.2 (Not 2.0)

Apr 25, 2008 UT2D Basic mapping/technical 0 comments

This are my special instructions for mapping in UT2D.

UI Tutorial: custom fonts
Unreal Tournament 3

UI Tutorial: custom fonts

Apr 02, 2008 Unreal Tournament 3 Basic ui/hud 1 comment

how to import custom fonts into UT3 for your UI using the editor

How to make a custom static mesh for Unreal3
Unreal Tournament 3

How to make a custom static mesh for Unreal3

Mar 05, 2008 Unreal Tournament 3 Basic props modelling 9 comments

Well this tutorials shows you how to create a static prop, UV,texture and getting it into Unreal 3.

Unreal Learning #7: Game Rules
Unreal Tournament 3

Unreal Learning #7: Game Rules

Feb 28, 2008 Unreal Tournament 3 Basic server side coding 14 comments

This tutorial will show you how to write a mutator that uses Game Rules. The code was written by Erwan 'Xiongmao' Allain for Shee Labs Mutator Week.

Unreal Learning #6: Post Processing
Unreal Tournament 3

Unreal Learning #6: Post Processing

Feb 28, 2008 Unreal Tournament 3 Basic client side coding 10 comments

This tutorial will show you how to write a mutator that uses post processing. The code was written by Luke 'Ambershee' Parkes-Haskell for Shee Labs Mutator...

Unreal Learning #5: Attachments
Unreal Tournament 3

Unreal Learning #5: Attachments

Feb 28, 2008 Unreal Tournament 3 Basic server side coding 11 comments

This tutorial will show you how to write a mutator that attaches a spotlight to a player. The code was written by Luke 'Ambershee' Parkes-Haskell for...

Unreal Learning #4: Advanced Weapons (part 2) - Material Switching
Unreal Tournament 3

Unreal Learning #4: Advanced Weapons (part 2) - Material Switching

Feb 28, 2008 Unreal Tournament 3 Basic server side coding 17 comments

This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...

Unreal Learning #4:  Advanced Weapons (part 1) - Complex Materials
Unreal Tournament 3

Unreal Learning #4: Advanced Weapons (part 1) - Complex Materials

Jan 28, 2008 Unreal Tournament 3 Basic client side coding 9 comments

This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...

Unreal Learning #3: Delving Deeper into UnrealScript
Unreal Tournament 3

Unreal Learning #3: Delving Deeper into UnrealScript

Dec 03, 2007 Unreal Tournament 3 Basic server side coding 7 comments

After having written our first mutator, and created a mutator with a user configuration menu, we'll now take a closer look at the UnrealScript language....

Unreal Learning #2: UT3 Configurable Mutators
Unreal Tournament 3

Unreal Learning #2: UT3 Configurable Mutators

Nov 30, 2007 Unreal Tournament 3 Basic server side coding 48 comments

This second tutorial will teach you how to write a mutator with configurable properties, and how to create and set up a user interface scene for it.

Unreal Learning #1: My First Unreal Tournament 3 Mutator
Unreal Tournament 3

Unreal Learning #1: My First Unreal Tournament 3 Mutator

Nov 20, 2007 Unreal Tournament 3 Basic server side coding 104 comments

A brief tutorial outlining how to write a simple mutator for Unreal Tournament 3. This is a relatively in depth and detailed tutorial, ideal for any budding...

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Unreal Tournament 3
Platforms
PC, X360, PS3
Developer & Publisher
Epic Games
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Official Page
Epicgames.com
Release Date
Released Nov 19, 2007
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TF2 Shading in UT3
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