The next part of the popular multiplayer shooter series is coming - and, according to the developers, Unreal Tournament 2007 will bring a lot of fresh ideas and solutions. The game will use the breathtaking Unreal 3 Engine. It is confirmed that Bombing Run, Assault and Domination gameplay types will be no longer included, and will be replaced with a new massive battle Unreal Warfare mode. Other gametypes - Deathmatch, Capture The Flag, Team Deathmatch and Onslaught will remain intact. There will be also changes in weaponry and equipment - the Bio Rifle will be merged into Canister Gun, with the Mine Layer and Grenade Launcher. Link Gun and the mysterious AVRiL weapon will be added. The Minigun will be replaced with Unreal's Stinger. A number of vechicles, as well as improved AI, voice recognition and focus on gameplay has been also confirmed.
This is a map showing a rain effect, it's for opening in Unreal Editor to see how it works rather than for playing. The map is composed of a floor material with an added raindrop effect, rainfall meshes and an ambient sound. It's worth mentioning that this is the basis for the effect, there's plenty of ways to tweak to your liking. Also, I've used a rotator to get the movement, but Gears of War uses a panner to get the ground effect at the start of Act 3 so you may want to try that aswell.
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Hopefully, someone will find this useful.
Ideally, a compendium of similar such effects would be best - and could serve as good learning material ;)
I was just playing around trying to work out how to do things for myself (inspired by Act 3 of Gears of War which I played recently) and noticed someone on a forum had asked how to do rain. I figured uploading this would be easier than people picking it out of a full map.
I want a full storm going on eventually, but I really need to leave Unreal Editor alone and do my 3dsmax work for university :P