Beta 2
Jul 09, 2008 Full Version 0 commentsRenamed troops, some changes whit heroes, harder enemies More comin soon!
Mount&Blade is a 3D, open-ended, single-player, third- or first-person, computer role-playing game in beta stage of development, created and distributed by the Turkish development house TaleWorlds. Mount&Blade has a medieval setting, without any fantasy elements. Mount&Blade is notable for its emphasis on realistic cavalry combat, which was common in the era, but is largely absent in most RPG titles.
The player can directly control only one player character, which is created when a new game starts. A character class only serves as a template for future character development. Each "class" differs only in its starting attributes, skill points and equipment. There are no in-game restrictions on equipment or skill use based on class and gender. The maximum level of a skill and the use of certain equipment is linked to a related attribute. The player character's facial features are customizable. The face and hair can be changed at any time, should the player wish to do so. The player character may take sides with any one or none of the factions present in Calradia: The Swadian, Rhodok, Vaegir, Khergit, and Nord armies, or hunt down the various bandits and rogues that plague the region.
The gameplay is open, similar to games such as Elite or Darklands. The game currently has a skeleton plot and the player is free to do as he wishes. While combat is the main draw of the game, it is for the most part optional.
Characters can make money and gain experience by trading goods between towns. The game features a basic dynamic economy based on supply and demand.
The player's party can be formed by recruiting unique non-player characters (NPC), known as a hero or companion, or more generic soldiers. The player can increase his maximum party size by either investing in certain skills, or earning renown by winning battles.
The player can develop the skills of his character and companions over the course of the game. Certain skills affect the party as a whole, so companions can be used to complement the skills of the player character. Skills can be improved by gaining levels or reading and holding books.
The player can also own a fief, a faction-related village given to the player by the faction leader. Mercenaries can also be obtained at a tavern, and prisoners can be rescued from enemy parties. Prisoners that the player character captures during battle can also be forced to join the player's party, though they will often desert the player. As these generic soldiers fight, they will gain experience and can be upgraded into stronger, more specialized soldiers. Soldiers will often have multiple upgrade paths.
The player can siege enemy castles, towns, and villages. If the player wins the siege, his faction takes control of the territory. Occasionally, the faction leader will reward a captured territory to the player. The player also has the option of declaring seccesion from his liege and owning an independent state. This option comes after being refused control of a fief that the player captured.
No multi-player option exists, nor is one planned.
Every kingdom also has a rival claimant to the throne. Should the player choose to back this claimant, then a civil war occurs between the rebels of that faction and the loyalists of that faction. The tournament system has been revised, the graphics overhauled, and the game rebalanced.
3 comments by DainIronfoot on Jun 3rd, 2008 digg this super bookmark
Armagan says:
Fixes in this version include:
- Crashes related to parties being removed solved.
- Character portraits in notes window fixed
- Bug fixed which resulted in strange behavior in spawning new troops in arenas and some other scenes
- Fixed incomplete shadows in towns
- Various balancing fixes.
Known problems:
- In Video options, Realistic Shadows on Plants has the wrong default value. This should be "Full".
Again many thanks for reporting these bugs.
Bug reports and questions as always to go in the appropriate board of Taleworlds forums
Please note that save games from the previous versions are NOT compatible. Use the export character function to export your character before upgrading.
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Renamed troops, some changes whit heroes, harder enemies More comin soon!
This mod gives player The strange armour, over 5000 hp, gives to the other heroes over 5000 hp too (borcha, ymira, rolf etc) player is very strong party...
This patch will upgrade any 0.950+ M&B to M&B 0.960
Complete installer for 0.953 of Mount&Blade. Please note that saved games are NOT COMPATIBLE. Use the character export function.
Use this patch if you already have 0.95x installed.
The latest version of 0.952. Full installation. Please note that previous save games are not compatible with this new version.
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combat in this game is kinda weak :/
i think its one of the best rpg“s.
We need multiplayer mod!
Too bad!This game is not a freeware and you cant play multiplayer!This game is not indie,the indie games are freeware games!
Indie just means that the game is being independently created and distributed without a major publisher.
i reached the lvl 8 =(
What's with the lighting-less trees?
This game is the best medival game.How many people are playing this game?
Recently purchased this game, exceedingly brilliant, and moddable
I truly love this game. I like how each faction has different unit strengths and weaknesses like the Vaegir people will have great infantry and the Khatan people have the best cavalry but weak infantry. Very diverse and the graphics are brilliant for an indy game and even a commercial one.
It is, however, let down by the overview map. I found it to be very low in detail and considering you spend much of the game riding across it there doesn't seem to be much to look at. I think that the overview map should be redone with more detail. Put some rocks in and some shrubs and stuff. Make the map look more like the battlefield it represents because it often can be a flat treeless area turned into a thinly wooded battlefield with rolling hills. The rivers and water on the map could do with some more work too. It seems like you've put so much work into the battle part of the game that you've completely forgotten about the other less interesting aspect of the game.
Perhaps you could also draw border lines between the factions? I often find myself in somone else's territory without knowing it so a simple border could make it more realistic and more practical.
Overall this is a brilliant game though and depsite that small yet long winded let down it is definately worth buying.
(I should write reviews... or essays...)