Note this requires a Compiler like Visual Studios to open. COPYRIGHT = no one is allowed to edit this without my explicit permission, no one is allowed...
The Idea for 1099: First Crusade is to provide a simulation of the 12th Century (1100s). The game will be a player driven world that's historically accurate and realistic, a world that is Immersive and dangerous, the world would provide you with many Challenges, but many rewards as well.
As the game will be in a First person perspective, this shall allow for fierce melees and skilled shots killing the most heavily armoured knight.
This shall allow you to do as you wish as long as you got the skill and resources. You will be able to design your own castles and buildings to suite your needs, through the use of blueprints of which can be customised to the players demands (And Player created for buildings)
The main features will include,
And also we have a Twitter Twitter.com
Adam Jones (Programmer and Project Lead)
Jordan Hart (Programmer and Modeller)
Late as usual! But we have made progress, we have a basic terrain generator working, a screen shot is below
The terrain is automatically generated. We will spend time on improving it and adding more terrain features.
Each new game will generate a totally new terrain, so each game will be unique. Next week you will get a preview of our inventory gui.
- Main menu gui
- More work on terrain generation
Until next Sunday,
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