The Idea for 1099: First Crusade is to provide a simulation of the 12th Century (1100s). The game will be a player driven world that's historically accurate and realistic, a world that is Immersive and dangerous, the world would provide you with many Challenges, but many rewards as well.
As the game will be in a First person perspective, this shall allow for fierce melees and skilled shots killing the most heavily armoured knight.
This shall allow you to do as you wish as long as you got the skill and resources. You will be able to design your own castles and buildings to suite your needs, through the use of blueprints of which can be customised to the players demands (And Player created for buildings)
The main features will include,

  • Realistic physics
  • Immersive gameplay
  • A unique crafting system
  • A huge selection of historic weapons to use and craft (and also customise)

And also we have a Twitter Twitter.com

Dev team

Adam Jones (Programmer and Project Lead)
Jordan Hart (Programmer and Modeller)

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Our New Terrain: Mountains Our New Terrain: Plains Our New Terrain: Hills
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0 comments by jonesa01 on Jul 15th, 2013

We have been quiet for a while but we have been perfecting our terrain. It is generated when the game starts giving players a unique game every time.

We have 4 terrain types: hills, mountains, plains and scattered. We plan in adding more in the future. If anyone has suggestions to improve our terrain let us know! The textures have not fully been added yet and the full height of the hills/mountains is not yet finished.

Plains

Our New Terrain: Plains

Scattered

Our New Terrain: Scattered

Hills

Our New Terrain: Hills

Mountains

Our New : Mountains

We will have different areas of texturing: tundra, arctic, desert, rainforest, moors and plains. This does not just effect the texturing it effects the weather, time and the items on the terrain and also gives you access to items only available to that area!

In the next few days we will get our character walking about the terrain once the texturing has been finalised and we will post a video so you can see what it is like!

Until then!

The 1099 Team
Nutshell Games

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Inventory/Currency

Inventory/Currency

Mar 25, 2011 Demo 0 comments

Note this requires a Compiler like Visual Studios to open. COPYRIGHT = no one is allowed to edit this without my explicit permission, no one is allowed...

Currency Demo

Currency Demo

Mar 23, 2011 Demo 0 comments

Here is our currency demo, just to give you the community an idea on what the currency will be, hope you enjoy. Some news about the landscape and GUI...

Our Profile

Our Profile

Mar 12, 2011 Other 0 comments

Here is our profile, if you are interested in joining the dev team that will tell you all you need to know

Post comment Comments  (90 - 100 of 109)
JFC2294
JFC2294 Mar 14 2011, 10:47am says:

I find that paying for a indie MMO game for the same ammount as WoW is kind of bad as WoW has far more than this and this looks like it will have little content as its historic so there will be only historic weapons which can be a bit dull

0 votes     reply to comment
FeudalStudios
FeudalStudios Mar 14 2011, 11:10am replied:

There will be MANY weapons, so saying it is dull because it is historic is not very smart, this project will have MANY features not seen in a game like this before.

+2 votes     reply to comment
JFC2294
JFC2294 Mar 14 2011, 1:41pm replied:

Tell me some and don't say stuff like siege weapons as that will be unrealistic and don't just say variants of weapons

+1 vote     reply to comment
FeudalStudios
FeudalStudios Mar 14 2011, 5:06pm replied:

Siege weapons are realistic, how else will you take a wall down, there will be about 200 weapons (Melee + Variants + Unique Crafting system) and about 100 Ranged weapons (Same as melee)

+1 vote     reply to comment
hate4uall
hate4uall Mar 13 2011, 2:22pm says:

Ill follow but paying monthly i a step to far for me

+3 votes     reply to comment
FeudalStudios
FeudalStudios Mar 14 2011, 10:08am replied:

We might have the option of a yearly fee, or possibly pay as you go for smaller bursts of time. All this is currently in discussion and we will release more details closer to the release.

+1 vote     reply to comment
Smallchange Online
Smallchange Mar 10 2011, 8:10am says:

@feudalstudios@ thats not too bad

+2 votes     reply to comment
FeudalStudios
FeudalStudios Mar 10 2011, 10:21am replied:

Yeah, WOW charges £12 a month, so what we shall offer is a bargain.

+1 vote     reply to comment
shadowofamn
shadowofamn Mar 10 2011, 10:49am replied:

Charging a monthly fee is already going to scare a lot of people away. Look at this website,

Mmohut.com

those are all the free mmo including some which I played and enjoy, example are DOD Online and Flyff. They are called Free to play but you pay for premium content.

I don't really think you can compare your 5 bucks to WOWs 12. If you have a quarter of WOWs content and it is fun to actually play then you can keep your price tag. But at this moment you are just being unrealistic.

+3 votes     reply to comment
FeudalStudios
FeudalStudios Mar 10 2011, 11:53am replied:

I resent the idea of getting bonuses just because you paid, I prefer the flat charge of £5 per month for everything.

+1 vote     reply to comment
Smallchange Online
Smallchange Mar 10 2011, 8:00pm replied:

well i kinda agree
but i think contributors should get discounts :D (just kidding)

+2 votes     reply to comment
FeudalStudios
FeudalStudios Mar 11 2011, 4:15am replied:

They might depending on how much you contribute, if you contribute just a very small texture, you will get little ;)

+1 vote     reply to comment
FeudalStudios
FeudalStudios Mar 14 2011, 10:25am replied:

So basically the more you give = more you get back!

+1 vote     reply to comment
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1099: The First Crusade
Platforms
Windows, Mac, Linux
Developer & Publisher
Nutshell Games
Engine
Unity
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Nutshell.envirohols.com
Release Date
TBD
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Role Playing
Theme
Medieval
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1099: The First Crusade
1099: The First Crusade
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