Single & Multiplayer Real Time Strategy
Your country is being invaded by a massive army. This army doesn't care how many casualties it takes, because for every soldier that falls, five more take its place. You fight well, but even your own countrymen are turning against you, and defecting to the enemy. You are forced back to the city-states - immense fortresses that are immediately besieged by the enemy. Each rush must be repelled, each rush more violent and dangerous than the next. There is only one ending to this battle: you cannot survive, but you can force the enemy to commit an atrocity. An atrocity so total that they will lose all support, an atrocity so total that all your countrymen will be outraged and rise up, an atrocity so total that even the enemy soldiers will hate themselves as they move through the rubble that was your last stand.
New artwork by Peter Johnston for upcoming game Iron Grip: Warlord.
Posted by InterfaceLeader on Feb 20th, 2008 digg this super bookmark
An action-packed scene taken from the game.
We also have a new Iron Grip: Shards story, set during the intial stages of the conflict between Fahrong and Atelia. It's titled Flashpoint Atelia: Divided Loyalties.
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nice someone likes the swordfish planes circa ww2
did you paint this ?