Our skilled "core team" has worked on an
assortment of other projects in the past, and our programming team has experience in multiple areas of game development, from
3d programming and shader design, to networking and web development.
More to the point, Entropy will be something brand new and revolutionary, in
both its spirit and style of gameplay. Entropy will be a structured mix
of First Person Shooter combat, with vehicles of all sorts, combined
with Real Time Strategy, with a few Role Playing elements thrown in.
However, the most important aspect of Entropy is that it is entirely
online and immersive, almost every character in game will be an actual
player.
Entropy takes place far in the future after a terrorist
organization (which does not play a role in the actual game) quite
literally destroyed the Earth. Mankind has since repopulated the rest
of galaxy and broken into two primary forces: the New Light Alliance
and the Confederation of Socialist Planets. Both are highly
militaristic and have started the First Galactic War, a conflict of
such huge proportions it has engulfed every man, woman, and child,
dominating virtually all of the efforts of both sides.
Players will find themselves in the role of a ground soldier, or based on their
abilities, an officer, on the team of their choosing. The game for a
ground soldier is a first person shooter with mixed goals including
capturing enemy territory or destroying enemy strongholds. Most all
offensive actions will be delegated by players who have achieved the
rank of Officer. These players are able to see the game from an RTS
standpoint - with the ability to deliver commands to willing players.
Officers will also have the chance to enter the fight on their own, but
their death will cost their team far more than that of a regular Ground
Soldier. Death is an important aspect of Entropy. When a player dies,
they are brought to a Repo (which, as many of you should know, stands
for repository) where they respawn and can join the fight again.
Another important aspect of Entropy is that every piece of land in the game is
available to the player. The game is divided into an assortment of
planets, which can be added to by the development team as needed using
special tools (developers will only have access to their own servers,
and the main servers containing the key planets in the game will be
under the control of the Core Team). Space combat and travel will
greatly resemble that of Eve. Officers will have the option of piloting
ships with small crews of Ground Soldiers to the planets of their
choosing. Such options are also available to regular players at their
own expense.
More information on the gameplay is available from the main site.
Entropy is just now entering its development phase, and we are looking for
volunteers to help out in various different areas. As production
begins, source code will be handled by Git. We are looking for
volunteers to host a Git server, but we have a possible location
already.
4 comments by BobtheGreatII on May 2nd, 2008 digg this super bookmark
A while ago, I said that we'd be forking / merging / hacking existing projects to make the new engine for Entropy. A while ago, I was given a suggestion that I've decided will be the base of the new engine: Spring. Spring is a really nice RPG engine that's under GPL. You can check out their screenshots section to see what their graphics engine can do - I think it covers most of what I was looking for. The main modifications we'll be making include ensuring that it runs perfectly on any Mesa-compatible graphics card - an important "Key Goal" of Entropy. We'll also be greatly modifying the terrain engine to make it work with our planet system (specifically, making spheres out of the terrain), and probably help contribute to making it generally better (I love helping out where I can). We'll also try and remove some of the limitations that exist in the engine (if we can). Overall, I think Spring is the best choice for something to start from, as starting from scratch would be ridiculously difficult and pointless. Plus, friendly forks are in the spirit of open source programming, aren't they?
System requirements look good enough for a start. We'll of course be doing everything in our power to optimize it (I know a lot of people who know a lot of things about optimizing OpenGL code). Again, look at the screenshots - they're great.
-Bacon (Posted by: BobtheGreatII)
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DAMNIT LINUX U PANZY
Whats wrong with linux?
are you sure
Positive. Oasis-games.com
Read the news. >.>"
what happened to the homesite
From what I understand, the dedicated server has died. It should be up here soon.
Up and running.
I really hope this gets made.
If you where willing to teach me I'd be willing to join and help!
WOW can't wait!
Need Tester? I'm your man!