With the largest fanbase of any game ever released and well over 50 awards to it's name, Half-Life by Valve Software is undoubtably one of the greatest games ever. Half-Life's great assets though is it's modding potential and as shown by brilliant titles such as Counter-Strike, Day of Defeat, Team Fortress Classic, there is no question as to why more mods exist for Half-Life than any other game. If you havn't given this game a whirl and one of it's many mods you are definitely missing out!

Report this article Standard Measurements (CS)

These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping Article

Posted by MenZa on Dec 14th, 2004 digg this super bookmark
Basic Mapping/Technical.


[page=Introduction]
This tutorial is actually a map Article. It includes the Standard Measurements of a CS Map (cs_mansion which is pretty much older than CS).

[page=The Measurements]
The Measurements are here:

Tutorial Image
Walls:

A wall is 128 Units high, and 64 Units wide.

Doorways:

A doorway is 96 Units high, 64 Units wide, and the door itself is 8 Units wide.

Windows:

A Windows is 64x64 Units. A Window glass is usually around 8 Units - like the door.

[page=Conclusion]
Yes. I think that covers that pretty easily.

Mark my words, it is not at all necessary to use these measurements but they are recommended as long as you map for CS/HL (And soooo many other mods, depends how the Cars/humans/Creatures are coded). I am a mapper on The Inquisition Mod, and i am currently making a map where doors are just about 96 Units wide, and 512 Units tall. It's a Huge map :D

Comments
MenZa
MenZa Jan 2 2005, 5:44am says:

Aaight.. images now work.

+1 vote     reply to comment
frosty-theaussie
frosty-theaussie Jan 13 2005, 12:56am says:

helpful

+1 vote     reply to comment
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