With the largest fanbase of any game ever released and well over 50 awards to it's name, Half-Life by Valve Software is undoubtably one of the greatest games ever. Half-Life's great assets though is it's modding potential and as shown by brilliant titles such as Counter-Strike, Day of Defeat, Team Fortress Classic, there is no question as to why more mods exist for Half-Life than any other game. If you havn't given this game a whirl and one of it's many mods you are definitely missing out!

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DoD Mapping Tutorial
Game

DoD Mapping Tutorial

Jun 04, 2007 Advanced mapping/technical by Jager7 4 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

Basic Hl2 Modeling Tutorial
Game

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling by TKAzA 19 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Reskinning A Model
Half-Life

Reskinning A Model

Jul 09, 2006 Half-Life Basic players modelling 4 comments

So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!

BumpMapping
Half-Life

BumpMapping

Feb 10, 2006 Half-Life Intermediate textures 3 comments

This is a Tutorial for people who want realistic lighting in they're maps.

Modding Weapons (Ammo, Weight etc)
Half-Life

Modding Weapons (Ammo, Weight etc)

Dec 07, 2005 Half-Life Basic client side coding 13 comments

This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1

HuD Colouring
Half-Life

HuD Colouring

Dec 04, 2005 Half-Life Basic client side coding 13 comments

This tutorial will cover the Basics for changing the colour of the HUD in HL

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide
Half-Life

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Oct 30, 2005 Half-Life Basic mapping/technical 3 comments

Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...

NPC and Item Placement Theory
Game

NPC and Item Placement Theory

Mar 26, 2005 Basic level design/theory by HughBear 4 comments

Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...

Making a Rotating Door
Half-Life

Making a Rotating Door

Dec 15, 2004 Half-Life Basic mapping/technical 4 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

Adding a Skybox
Half-Life

Adding a Skybox

Dec 14, 2004 Half-Life Basic mapping/technical 0 comments

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

Standard Measurements (CS)
Half-Life

Standard Measurements (CS)

Dec 14, 2004 Half-Life Basic mapping/technical 2 comments

These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...

Using the Clipping tool
Half-Life

Using the Clipping tool

Dec 14, 2004 Half-Life Basic mapping/technical 8 comments

In this tutorial, you will be taught how to clip objects, using the Clipping tool.

Making { Textures Invisible
Half-Life

Making { Textures Invisible

Dec 13, 2004 Half-Life Basic mapping/technical 3 comments

In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.

Rigging Characters for Half-Life (3ds MAX)
Half-Life

Rigging Characters for Half-Life (3ds MAX)

Nov 28, 2004 Half-Life Advanced animation 3 comments

This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...

The Half-Life Almanac Review
Game

The Half-Life Almanac Review

Oct 19, 2004 Basic management by jacksonj04 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

Building the DLLs with VS.NET 2003 for Steam
Half-Life

Building the DLLs with VS.NET 2003 for Steam

Sep 26, 2004 Half-Life Basic client side coding 6 comments

Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.

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Half-Life
Platform
PC
Developer & Publisher
Valve
Engine
GoldSource
Contact
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Official Page
Valvesoftware.com
Release Date
Released Oct 26, 1998
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Adding a Skybox
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