With the largest fanbase of any game ever released and well over 50 awards to it's name, Half-Life by Valve Software is undoubtably one of the greatest games ever. Half-Life's great assets though is it's modding potential and as shown by brilliant titles such as Counter-Strike, Day of Defeat, Team Fortress Classic, there is no question as to why more mods exist for Half-Life than any other game. If you havn't given this game a whirl and one of it's many mods you are definitely missing out!

Report abuse ZHLT 3.4 Final (x86) Installer
Filename
zhlt34x86final.exe
Type
Mapping Tool
Author
amckern
Date
Mar 8th, 2008
Size
0.75mb (790,132 bytes)
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Description

ZHLT (Zoners Half-Life Tools) is a collection of compiler-compiler tools for Half-Life and games or mods running on the GoldSrc graphics engine. The suite is based on the "q" tools, which came with the original GoldSrc software development kit.


ZHLT (Zoners Half-Life Tools) is a collection of compiler-compiler tools for Half-Life and games or mods running on the GoldSrc graphics engine. The suite is based on the "q" tools, which came with the original GoldSrc software development kit.

They are the de-facto standard in HL1 engine mapping, and have probably been used for 85%+ of all maps released for HL1, Counter-Strike, TFC, and so forth. On any mapping forum, beginners are immediately advised to forget the default tools and get ZHLT. They are a "household name" among half-life mappers.

ZHLT takes a raw .MAP file, made in level editor such as the Valve Hammer Editor or QuArK, and processes the information into a playable .BSP file.

Some of the notable features of the tools include

  • Null texture (similar to no draw)
  • Colored shadows (stained glass window effects, etc)
  • Opaque brushes
  • Increased Texture memory usage
  • Planes optimisations

In a VERC collective forum thread, Valve developers actually didn't believe that the null texture had been implemented at first since they were unable to implement a no draw texture themselves!

The tools had originally intended to be usable on x86 Windows platforms, but with the release of ZHLT 3.4, the tools also support x64 Windows. Each release the SDK is upgraded so that people can compile, or modify the tools, for use on Unix-based systems.

To conclude the ZHLT tools are the shining example (and one of the first) of modders adopting an open source philosophy with respect to rewriting development tools, and creating a product of considerably higher quality than the original game company.

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ZHLT 3.4 Final (x86) Installer
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Half-Life
Platform
PC
Developer & Publisher
Valve
Engine
GoldSource
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Official Page
Valvesoftware.com
Release Date
Released Oct 26, 1998
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bad0fb58702da2e2a54152f7da2bcbfa
Related Games
Half-Life
Half-Life
Single & Multiplayer First Person Shooter
Related Engines
GoldSource
GoldSource
Commercial Released Nov 19, 1998
Related Groups
Valve
Valve
Development & Publishing company