0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of six ancient Western civilizations, from Iberia to Persia, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.
Several 0 A.D. updates: Modding team Scion Development announces a Chinese mod to 0 A.D., we won an honorable mention in IOTY 2010, and our One-Month...
The desert biome is coming along swiftly, along with a new wave of Iberians, a new showcase featuring the game's efforts on variation and word of a alpha...
Wildfire Games announces its first community contest, 'Get in the Game', allowing fans to submit their voice to be featured in 0 A.D., accompanied by...
It's the new year and 0 A.D. has a brand new showcase for you to enjoy featuring all of the different structural giants you'll be utilizing during gameplay...
The simulation system has been entirely rewritten and a member of the Art Department from Israel presents the game to a group of Linux hobbyists. Merry...
Wildfire Games proudly presents the first alpha version of 0 A.D., a free, open-source game of ancient warfare. Alpha 1 Argonaut includes aggressive units...
Wildfire Games has released pre-alpha version of 0 A.D. It's not a playable release yet, and it's still meant for developers only, but it's easier to...
0 A.D.'s 11th Development report highlighting everything from enhanced building construction to new music and new art.
What have we been up to since Alpha XIII was released? Read all about it in our development report.
0 A.D. is moving to an Open Source development model!
Wildfire Games proudly announces the release of a second pre-alpha version of 0 A.D.. Although it's not a playable release yet, it includes a new pathfinding...
Wildfire Games proudly announces the release of a third pre-alpha version of 0 A.D.. Although it's not a playable release yet, it includes multiplayer...
The Rise of the East is a modification for Wildfire Games' 0 A.D. that strives to bring China as a civilization into the game, meticulously researched...
Starting this week, we commence with publishing a weekly report. If you want to find out more about the development of this open-source, cross-platform...
0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare.
The latest development news, compiled in our third weekly report.
The latest development news, compiled in our fourth weekly report.
The latest development news, compiled in our most recent weekly report.
We're pleased to share that we've been voted the 3rd best indie on ModDB.
It's been an interesting year for 0 A.D. Read up on what's new since the last IOTY and to get a glimpse of what's coming in the future.
In eager anticipation of our upcoming Alpha release, we've decided to show you some of the latest additions to the art repository, specifically several...
Worked on various minor fixes to make the pathfinding less broken, and updated the JPS A* to work with the real technical requirements (correct diagonal...
We are making progress on the Egyptians, but there is still much that has to be done.
Rise of the East is a mod for 0 A.D. that introduces a playable Chinese faction complete with a brand new immersive single-player campaign! In the past...
It’s time again to take a closer look at one of the contributors to 0 A.D. This time we’ve chosen to feature Pureon, one of the most versatile contributors...
We've come such a long way this year. Please vote for us in IOTY 2012!
One of the problems with pathfinding is what to do when there is no path. That's common in normal gameplay - the player will tell a unit to walk to the...
Part one in a new music blog, introducing Omri (our composer) and telling a bit about his thoughts behind the music of 0 A.D.
Part 2 in the 0 A.D. Music Blog in which Omri outlines his work on the music added in Alpha 7, and tells of how contributions from musicians has influenced...
Part 3 of the 0 A.D. Music Blog in which Omri (our composer) describes how the first Persian tracks were created, and also the first generic peace track.