0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of six ancient Western civilizations, from Iberia to Persia, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

Posted | Game Title | Author
Music Blog #6
0 A.D.

Music Blog #6

May 6, 2013 0 A.D. 2 comments

The 6th Music Blog, in which Omri celebrates all the musicians who have contributed to the 0 A.D. soundtrack.

New Release: 0 A.D. Alpha 13 Magadha
0 A.D.

New Release: 0 A.D. Alpha 13 Magadha

Apr 2, 2013 0 A.D. 9 comments

Wildfire Games, an international group of volunteer game developers, proudly announces the release of“0 A.D. Alpha 13 Magadha”, the thirteenth alpha version...

Development Report 1
0 A.D.

Development Report 1

Mar 30, 2013 Aristeia: Civilization Bronze Pack 1 comment

We are making progress on the Egyptians, but there is still much that has to be done.

Music Blog #5
0 A.D.

Music Blog #5

Mar 24, 2013 0 A.D. 1 comment

Part five of the 0 A.D. Music Blog in which Omri tells us how the new tracks for Alphas 9 and 10 were created, and amazes us further with his instrument...

Music Blog #4
0 A.D.

Music Blog #4

Mar 14, 2013 0 A.D. 1 comment

Part four of the 0 A.D. Music Blog in which Omri tells more about the instruments used to bring the music of the different civilizations in 0 A.D. to...

Featured Contributor: Pureon
0 A.D.

Featured Contributor: Pureon

Mar 12, 2013 0 A.D. 2 comments

It’s time again to take a closer look at one of the contributors to 0 A.D. This time we’ve chosen to feature Pureon, one of the most versatile contributors...

Music Blog #3
0 A.D.

Music Blog #3

Mar 10, 2013 0 A.D. 1 comment

Part 3 of the 0 A.D. Music Blog in which Omri (our composer) describes how the first Persian tracks were created, and also the first generic peace track.

Music Blog #2
0 A.D.

Music Blog #2

Mar 7, 2013 0 A.D. 2 comments

Part 2 in the 0 A.D. Music Blog in which Omri outlines his work on the music added in Alpha 7, and tells of how contributions from musicians has influenced...

Music Blog # 1
0 A.D.

Music Blog # 1

Mar 2, 2013 0 A.D. 8 comments

Part one in a new music blog, introducing Omri (our composer) and telling a bit about his thoughts behind the music of 0 A.D.

0 A.D. Development Report #11
0 A.D.

0 A.D. Development Report #11

Feb 23, 2013 0 A.D. 4 comments

0 A.D.'s 11th Development report highlighting everything from enhanced building construction to new music and new art.

New Release: 0 A.D. Alpha 12 Loucetios
0 A.D.

New Release: 0 A.D. Alpha 12 Loucetios

Dec 16, 2012 0 A.D. 7 comments

This alpha features diplomacy, packing siege engines, super fancy water and more!

Indie of the Year 2012
0 A.D.

Indie of the Year 2012

Dec 2, 2012 0 A.D. 4 comments

We've come such a long way this year. Please vote for us in IOTY 2012!

New Release: 0 A.D. Alpha 11 Kronos
0 A.D.

New Release: 0 A.D. Alpha 11 Kronos

Sep 8, 2012 0 A.D. 14 comments

This alpha features new Celtic factions, many improvements to the graphics, functional gates, a new sound system, improved AI and more!

0 A.D. Weekly Report #5
0 A.D.

0 A.D. Weekly Report #5

Aug 20, 2012 0 A.D. 3 comments

The latest development news, compiled in our most recent weekly report.

0 A.D. Weekly Report #4
0 A.D.

0 A.D. Weekly Report #4

Aug 14, 2012 0 A.D. 6 comments

The latest development news, compiled in our fourth weekly report.

0 A.D. Weekly Report #3
0 A.D.

0 A.D. Weekly Report #3

Aug 6, 2012 0 A.D. 7 comments

The latest development news, compiled in our third weekly report.

0 A.D. Weekly Report #2
0 A.D.

0 A.D. Weekly Report #2

Jul 31, 2012 0 A.D. 5 comments

0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare.

0 A.D. Weekly Report #1
0 A.D.

0 A.D. Weekly Report #1

Jul 28, 2012 0 A.D. 17 comments

Starting this week, we commence with publishing a weekly report. If you want to find out more about the development of this open-source, cross-platform...

New Release: 0 A.D. Alpha 10 Jhelum
0 A.D.

New Release: 0 A.D. Alpha 10 Jhelum

May 16, 2012 0 A.D. 12 comments

This alpha features Hellenic factions such as Athens, Macedonia and Sparta; technologies, civilization phases, click-and-drag walls, healing and more!

Renderer changes and updates
0 A.D.

Renderer changes and updates

Apr 5, 2012 0 A.D. 6 comments

I fixed the non-shader-based rendering mode so that its lighting matches the shader mode - the difference is that it allows the sunlight to be brighter...

New Release: 0 A.D. Alpha 9 Ides of March
0 A.D.

New Release: 0 A.D. Alpha 9 Ides of March

Mar 15, 2012 0 A.D. 18 comments

This version debuts the Roman faction, new combat and trade systems and more!

Day 15 of Pathfinding Work
0 A.D.

Day 15 of Pathfinding Work

Feb 24, 2012 0 A.D. 1 comment

Worked on various minor fixes to make the pathfinding less broken, and updated the JPS A* to work with the real technical requirements (correct diagonal...

The Pathfinding Saga Continues
0 A.D.

The Pathfinding Saga Continues

Feb 12, 2012 0 A.D. 6 comments

Slow continued pathfinding work. In particular, trying to get all the parts of the game to interact correctly with the new navcell-passability concept...

More Fun With Pathfinding
0 A.D.

More Fun With Pathfinding

Jan 25, 2012 0 A.D. 6 comments

One of the problems with pathfinding is what to do when there is no path. That's common in normal gameplay - the player will tell a unit to walk to the...

Pathfinding Update -- 24 January 2012
0 A.D.

Pathfinding Update -- 24 January 2012

Jan 24, 2012 0 A.D. 5 comments

We need two separate pathfinders (one for planning long-range paths that avoid rivers and buildings and walls etc, and one for finding short-range diversions...

We're back!
0 A.D.

We're back!

Jan 18, 2012 0 A.D. Rise of the East 4 comments

It's been nearly a year since our last update, and we at Scion Development have decided to come clean. We don't have a year's worth of progress for you...

New Release: 0 A.D. Alpha 8 Haxāmaniš
0 A.D.

New Release: 0 A.D. Alpha 8 Haxāmaniš

Dec 23, 2011 0 A.D. 9 comments

This alpha debuts the mighty Persian Empire, includes support for both saving games and reconnecting to multiplayer games, a bartering system, improved...

A year in review
0 A.D.

A year in review

Dec 18, 2011 0 A.D. 13 comments

It's been an interesting year for 0 A.D. Read up on what's new since the last IOTY and to get a glimpse of what's coming in the future.

Pledgie work off to a good start, you can keep it going longer
0 A.D.

Pledgie work off to a good start, you can keep it going longer

Nov 3, 2011 0 A.D. 4 comments

As you may remember we had a fundraising campaign to support one of the developers working full-time on the game for a month. It was a success and we...

New Release: 0 A.D. Alpha 7 Geronium
0 A.D.

New Release: 0 A.D. Alpha 7 Geronium

Sep 17, 2011 0 A.D. 11 comments

Wildfire Games releases 0 A.D. Alpha 7 Geronium, debuting the Carthaginian faction and a new main menu and showing progress in gameplay, music and more.

Icon
0 A.D.
Platforms
Windows, Mac, Linux
Developer & Publisher
Wildfire Games
Engine
Pyrogenesis
Contact
Send Message
Official Page
Play0ad.com
Release Date
TBD
Game Watch
Track this game
News Statistics
Articles
51
Views
69,019
Views Today
6