0 A.D. Alpha 13 Magadha (Mac 64-bit Version)
Apr 2, 2013 Full Version 0 commentsNew features: Mauryan Indian civilization, improved AI, difficulty levels for AIs, attack-move command, and more.
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of ten ancient civilizations, each depicted at their peak of economic growth and military prowess. The ten factions are: The Hellenic States (Macedonians, Athenians, Spartans), two Celtic Factions (Britons and Gauls), the Roman Republic, the Persian Empire, the Iberian Tribes, the Carthaginian Empire and Mauryan India, each complete with unique artwork, technologies and civilisation bonuses.
Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit our needs, 0 A.D. will give players a rich and entertaining real-time gaming experience. 0 A.D. is portable, running not only on Windows, like most games, but also on Linux and Mac OS X.
We believe free, OS software like 0 A.D. encourages sharing, learning and creativity. That's why we have made the code and data available under the GPL license, and released the art, sound and documentation under CC-BY-SA. Modifying the game's data files is as simple as editing JavaScript and XML files, so anyone can learn how the game was developed and share their own contribution to the 0 A.D. world.
0 A.D. has been in development by Wildfire Games (WFG), a group of volunteer, hobbyist game developers from all over the world, since 2001. 0 A.D. has been an open source project since July 2009. We're looking for programmers, 3d artists and more. Get involved.
2 comments by feneur on May 6th, 2013
As a composer, there is nothing more exciting for me than watching my music come to life… but this post isn’t so much about music – but about the people behind it!
First and foremost, a heart-felt “Thanks” to… you: the fans! I never imagined so many people would fall in love with the music of 0 A.D., but the feedback I’ve received in the past few years has blown me away! I am absolutely thankful to each and every one of you for expressing such love and interest in my music – without you, I would never have recorded a single note.
Since day 1, I insisted that as much of the music as possible be recorded by live musicians (as opposed to using MIDI-based sounds), and the results speak for themselves…
Several musicians have come together to really bring my music to life, and I would like to extend my ever-lasting gratitude to them as well ![]()
Marta Mc’Cave – Flute
She is the beating heart of the Hellenic Tribes, and also plays the flute solos from “Honor Bound” and “The Road Ahead”. Her solo on “Forging a City-State” was 100% improvised!
Shir-Ran Yinon – Viola
She is the soul of the Britons in “Highland Mist”, and the reason why “The Road Ahead” sounds so big… over 40 separate Viola channels were recorded to create the big string section sound!
Avior Rokah – Trumpet
Avior’s trumpet rings true in the win/loss music, tragic and melancholy on “Dried Tears”, triumphant and epic on “You are Victorious!”
Dror Parker – Percussion
The score of Carthage wouldn’t have been the same without this master of drums. His frame drum, darbuka, riq and toms were recorded freestyle – with nothing but a click track! I then sat down and arranged “Peaks of Atlas” and “Mediterranean Waves” on his inspiring work.
Jeff Willet – Percussion
Jeff is a personal friend and collaborator of mine, who has contributed two of his taiko drum tracks to be used as combat music in game. He also played a wide array of percussion on “Cisalpine Gaul” and “The Hellespont”!
Bar Guzi – Percussion
I’ve been playing with Bar since I was 13… and he was the first percussion player to chime in! His djembe playing can be heard on “Forging a City-State”.
Honest, heart-felt thanks for listening, stay tuned for more 0 A.D. music!
- Omri Lahav.
New features: Mauryan Indian civilization, improved AI, difficulty levels for AIs, attack-move command, and more.
New features: Mauryan Indian civilization, improved AI, difficulty levels for AIs, attack-move command, and more.
New features: Mauryan Indian civilization, improved AI, difficulty levels for AIs, attack-move command, and more.
This alpha features diplomacy, packing siege engines, super fancy water and more!
This alpha features diplomacy, packing siege engines, super fancy water and more!
This alpha features diplomacy, packing siege engines, super fancy water and more!
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I wonder if the first release is soon...?
Aka, they need programmers, art(textures, models, animations) are probably 75% done, but programming needs a lot of work.
For the civilizations we intend to include in this open source release, we're essentially done with the art assets. We just need some activity from members that are already familiar with the code base; as in new members in the programming department wouldn't speed up production very much. They're always welcome to apply, of course.
The team is working towards an open source release in the near future, but there are a few gameplay elements that are still missing from the game in its current state that need to be implemented before we'd be willing to make an official release.
I like, is it free if its released.
Yes, the game will be available completely free of charge.
This game reminds me of Rise of Nations and Age of Empires.
The level of quality this game have surpasses a lot of AAA RTS games, nuff said.
This looks great and I am ridiculously excited to Mod it! I have so many ideas going through my head that I doubt I will be able to pick one!
A Demo, please... ;)