0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, each depicted at their peak of economic growth and military prowess.

The twelve factions are: Three of the Hellenic States (Athens, Sparta and Macedonia), two of the kingdoms of Alexander the Great's successors (Seleucids and Ptolemaic Egyptians), two Celtic tribes (Britons and Gauls), the Republican Romans, the Achaemenid Persians, the Iberians, the Carthaginians, and the Mauryan Indians. Each civilization is complete with substantially unique artwork, technologies and civilization bonuses.

Developed using Pyrogenesis, a game engine custom-built to suit our needs, 0 A.D. will give players a rich and entertaining real-time gaming experience. 0 A.D. is portable, running not only on Windows, like most games, but also on Linux and Mac OS X.

We believe free, OS software like 0 A.D. encourages sharing, learning and creativity. That's why we have made the code and data available under the GPL license, and released the art, sound and documentation under CC-BY-SA. Modifying the game's data files is as simple as editing JavaScript and XML files, so anyone can learn how the game was developed and share their own contribution to the 0 A.D. world.

0 A.D. is being developed by Wildfire Games, a community of volunteer, hobbyist game developers from all over the world. 0 A.D. has been an open source project since July 2009. We're looking for programmers, 3d artists and more.

0 A.D. HomeWildfire Games Forums0 A.D. MediaWildfire Games DevelopersJob Applications
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New unit meshes on the way Not a render Shieldwolf23's map
Blog RSS Feed Report abuse Latest News: Thanks for voting us into the Top 100!

2 comments by feneur on Dec 14th, 2014

Thanks for all the votes so far! If you like the game please vote for us in the Top 100 as well.

Here's a small update with some of the things we have been working on since the last Alpha release.

Development Update

yFNtmYy.jpg?1 Clockwise: New unit meshes, Mastiff, shark and fox

Programming & Art

Enrique, our talented lead artist, has been busy last month. He decided it was time to rework 0 A.D. meshes and armature. The results are bringing them up to par with modern RTS games. Now the help of animators is required (if you are an animator, please post an application) to make use of the new possibilities. He also updated the complete Persian building set with better textures and ambient occlusion. If that was not enough, he also reworked the cypress trees and many other plants.

Mimo has been hard at work improving his AI bot: Petra, which is the toughest AI opponent to date. Among cleaning up code and bug fixes, he also added AI support for saved games! A feature that has been high on the community’s wishlist. On top of that the AI is now able to send tribute to its allies!

Yves, has set the goal of upgrading our SpiderMonkey to ESR31 for next alpha release. Performance will increase with this upgrade and memory usage will be reduced a bit. Check out the following links for more information about performance measurements and detailed effects of gcPreserveCode setting.

Itms fixed bugs related to the new Fog of War and bug fixes submitted by community members. He also accepted the task of improving the pathfinder, based on Philip’s and Wraitii’s work. We think we speak for all of you when we wish him good luck!

historic_bruno updated Windows version strings for 8.1 and 10 (technical preview), fixed a couple of OS X bugs and many bug fixes submitted by community members.

Leper updated 0 A.D. with the latest translation work of our community and fixed a good amount of bugs, many of the fixes were submitted by members of our community. He also replaced CParser, which is slow, with FSM to parse our config files.

Micket modeled a shark, a wolfhound, a mastiff and tuna fish. Some of his models have been textured as well (as you can see in the screenshot above).

Stanislas69 has also been modeling a lot of different objects, among his first steps in animating.

Scythetwirler fixed a bug in the rating system of the lobby bot.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
0 A.D. Alpha 17 Quercus (OS X Version)

0 A.D. Alpha 17 Quercus (OS X Version)

Oct 19, 2014 Full Version 0 comments

Triggers, units on walls, gameplay balancing, and a lot more.

0 A.D. Alpha 17 Quercus (Windows Version)

0 A.D. Alpha 17 Quercus (Windows Version)

Oct 13, 2014 Full Version 9 comments

Triggers, units on walls, gameplay balancing, and a lot more.

0 A.D. Alpha 16 Patañjali (Windows Version)

0 A.D. Alpha 16 Patañjali (Windows Version)

May 17, 2014 Full Version 1 comment

0 A.D. Alpha 16 featuring Translation, the "Wonder" victory condition, a new AI, and more.

0 A.D. Alpha 15 Osiris (Windows Version)

0 A.D. Alpha 15 Osiris (Windows Version)

Dec 25, 2013 Full Version 4 comments

The new Alpha release includes Ptolemaic Egyptians, skirmish maps, attack notifications, guard command, new sounds, new technologies, new music, and more...

0 A.D. Alpha 14 Naukratis (Mac 32-bit Version)

0 A.D. Alpha 14 Naukratis (Mac 32-bit Version)

Sep 4, 2013 Full Version 0 comments

A new Alpha release including Blacksmith, Infinite farms, Hero button, Game speed controls and more.

0 A.D. Alpha 14 Naukratis (Windows Version)

0 A.D. Alpha 14 Naukratis (Windows Version)

Sep 4, 2013 Full Version 4 comments

A new Alpha release including Blacksmith, Infinite farms, Hero button, Game speed controls and more.

Post comment Comments  (490 - 500 of 678)
thelastlambda
thelastlambda May 13 2010, 7:54pm says:

I love just the way it looks! I am tracking probably getting the alpha asap!

+3 votes     reply to comment
Dr_Gonzo
Dr_Gonzo May 13 2010, 5:54pm says:

Holy **** where did this come from? Hadn't heard of this project before. Looks absolutely amazing. Unbelievably professional. Would love to help you out in anyway possible, and can't wait to get modding it when it's released 'proper'.

Good luck!

+3 votes     reply to comment
damiandj90
damiandj90 Apr 25 2010, 2:11pm says:

very nice!!! I will wait for the full release!!! =)

+4 votes     reply to comment
lol1234
lol1234 May 12 2010, 5:37pm replied:

good reviews from other game developers is cool :D

+3 votes     reply to comment
0SmooK0
0SmooK0 Apr 25 2010, 10:33am says:

Juat played pre-alpha, and it really reminded me age of empires 2, and for me that means graphics is just perfect, offcourse dozen glithces, but thats normal for pre-alpha, btw if there is going to be story mode, then please make a good storyline, and btw, if needed then i can help with storyline, since im good at thinking new storys...

+2 votes     reply to comment
Lesser
Lesser Apr 25 2010, 3:28am says:

i just payed the pre-alpha version looks good still needs work like you said can't wait for the full version

+2 votes     reply to comment
Pliqu3011
Pliqu3011 Apr 24 2010, 3:48pm says:

This game made me remember good ol' Age of Empires... And since that is one of my favorite games of all time, that's a huge compliment!
The minute this game releases I will buy a copy! :)
Hope it won't take too long... ;)

BTW: Music is awesome

+2 votes     reply to comment
Razihel
Razihel May 14 2010, 8:53pm replied:

No need to buy, it's free open source.

+2 votes     reply to comment
CommandoTotalGamer
CommandoTotalGamer Apr 22 2010, 2:29am says:

I am getting an error at start up (Windows Vista)

Details: unhandled exception (Unknown (0xC06D007E))

Location: wdll_delay_load.cpp:358 (__delayLoadHelper2)

Call stack:

006E006B

+1 vote     reply to comment
burstisaac
burstisaac Apr 20 2010, 1:19pm says:

are you going to add greek fire ships to the navy

+1 vote     reply to comment
Mythos_Ruler Creator
Mythos_Ruler Apr 20 2010, 4:00pm replied:

Greek fire ships were used by the Byzantines, centuries out of our timeline I'm afraid.

+2 votes   reply to comment
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0 A.D. Empires Ascendant
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Wildfire Games
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Pyrogenesis
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