0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, each depicted at their peak of economic growth and military prowess.

The twelve factions are: Three of the Hellenic States (Athens, Sparta and Macedonia), two of the kingdoms of Alexander the Great's successors (Seleucids and Ptolemaic Egyptians), two Celtic tribes (Britons and Gauls), the Republican Romans, the Achaemenid Persians, the Iberians, the Carthaginians, and the Mauryan Indians. Each civilization is complete with substantially unique artwork, technologies and civilization bonuses.

Developed using Pyrogenesis, a game engine custom-built to suit our needs, 0 A.D. will give players a rich and entertaining real-time gaming experience. 0 A.D. is portable, running not only on Windows, like most games, but also on Linux and Mac OS X.

We believe free, OS software like 0 A.D. encourages sharing, learning and creativity. That's why we have made the code and data available under the GPL license, and released the art, sound and documentation under CC-BY-SA. Modifying the game's data files is as simple as editing JavaScript and XML files, so anyone can learn how the game was developed and share their own contribution to the 0 A.D. world.

0 A.D. is being developed by Wildfire Games, a community of volunteer, hobbyist game developers from all over the world. 0 A.D. has been an open source project since July 2009. We're looking for programmers, 3d artists and more.

0 A.D. HomeWildfire Games Forums0 A.D. MediaWildfire Games DevelopersJob Applications
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New unit meshes on the way Not a render Shieldwolf23's map
Blog RSS Feed Report abuse Latest News: Thanks for voting us into the Top 100!

3 comments by feneur on Dec 14th, 2014

Thanks for all the votes so far! If you like the game please vote for us in the Top 100 as well.

Here's a small update with some of the things we have been working on since the last Alpha release.

Development Update

yFNtmYy.jpg?1 Clockwise: New unit meshes, Mastiff, shark and fox

Programming & Art

Enrique, our talented lead artist, has been busy last month. He decided it was time to rework 0 A.D. meshes and armature. The results are bringing them up to par with modern RTS games. Now the help of animators is required (if you are an animator, please post an application) to make use of the new possibilities. He also updated the complete Persian building set with better textures and ambient occlusion. If that was not enough, he also reworked the cypress trees and many other plants.

Mimo has been hard at work improving his AI bot: Petra, which is the toughest AI opponent to date. Among cleaning up code and bug fixes, he also added AI support for saved games! A feature that has been high on the community’s wishlist. On top of that the AI is now able to send tribute to its allies!

Yves, has set the goal of upgrading our SpiderMonkey to ESR31 for next alpha release. Performance will increase with this upgrade and memory usage will be reduced a bit. Check out the following links for more information about performance measurements and detailed effects of gcPreserveCode setting.

Itms fixed bugs related to the new Fog of War and bug fixes submitted by community members. He also accepted the task of improving the pathfinder, based on Philip’s and Wraitii’s work. We think we speak for all of you when we wish him good luck!

historic_bruno updated Windows version strings for 8.1 and 10 (technical preview), fixed a couple of OS X bugs and many bug fixes submitted by community members.

Leper updated 0 A.D. with the latest translation work of our community and fixed a good amount of bugs, many of the fixes were submitted by members of our community. He also replaced CParser, which is slow, with FSM to parse our config files.

Micket modeled a shark, a wolfhound, a mastiff and tuna fish. Some of his models have been textured as well (as you can see in the screenshot above).

Stanislas69 has also been modeling a lot of different objects, among his first steps in animating.

Scythetwirler fixed a bug in the rating system of the lobby bot.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
0 A.D. Alpha 17 Quercus (OS X Version)

0 A.D. Alpha 17 Quercus (OS X Version)

Oct 19, 2014 Full Version 0 comments

Triggers, units on walls, gameplay balancing, and a lot more.

0 A.D. Alpha 17 Quercus (Windows Version)

0 A.D. Alpha 17 Quercus (Windows Version)

Oct 13, 2014 Full Version 9 comments

Triggers, units on walls, gameplay balancing, and a lot more.

0 A.D. Alpha 16 Patañjali (Windows Version)

0 A.D. Alpha 16 Patañjali (Windows Version)

May 17, 2014 Full Version 1 comment

0 A.D. Alpha 16 featuring Translation, the "Wonder" victory condition, a new AI, and more.

0 A.D. Alpha 15 Osiris (Windows Version)

0 A.D. Alpha 15 Osiris (Windows Version)

Dec 25, 2013 Full Version 4 comments

The new Alpha release includes Ptolemaic Egyptians, skirmish maps, attack notifications, guard command, new sounds, new technologies, new music, and more...

0 A.D. Alpha 14 Naukratis (Mac 32-bit Version)

0 A.D. Alpha 14 Naukratis (Mac 32-bit Version)

Sep 4, 2013 Full Version 0 comments

A new Alpha release including Blacksmith, Infinite farms, Hero button, Game speed controls and more.

0 A.D. Alpha 14 Naukratis (Windows Version)

0 A.D. Alpha 14 Naukratis (Windows Version)

Sep 4, 2013 Full Version 4 comments

A new Alpha release including Blacksmith, Infinite farms, Hero button, Game speed controls and more.

Post comment Comments  (480 - 490 of 679)
MasterMorse Aug 14 2010, 5:54am says:

Finally something that can tare me away from Age of Empires 3 and Starcraft II.

+3 votes     reply to comment
lol1234 Aug 16 2010, 4:48pm replied:

you have SC2?! :'( i wish it was christmas already, cuz i want it ._.

+2 votes     reply to comment
coltsfan95jdh Aug 17 2010, 9:34am replied:

SC2 is amazing

+2 votes     reply to comment
paterah Aug 17 2010, 1:12pm replied:

Ok, here we go. SC2 is the same game with SC just with better graphics. Is that all they could do in 10 years?

+2 votes     reply to comment
Mythos_Ruler Creator
Mythos_Ruler Aug 20 2010, 8:58pm replied:

There are a couple of gameplay additions and tweaks (mainly new units). But yeah, it's essentially the same game. They even have the same kind of perfectly "balanced" multiplayer maps (boring).

+3 votes   reply to comment
Betelgeuze Aug 18 2010, 3:23am replied:

and it it was different they would **** off all the original SC fans, because they "ruined it all!!1"

+2 votes     reply to comment
Color-Copycat Aug 17 2010, 5:51pm replied:

meh, I still want it.

+2 votes     reply to comment
Razihel Aug 29 2010, 1:27pm replied:

It's no longer interesting. If you played starcraft 1 there is little to nothing new to discover in SC 2. If you are new to SC, but have played some of the new RTS games (anything that has come out after year 2k), then you'll notice SC 2 it's plain boring, simple and plagued with archaic gameplay mechanics (even the size of the units is unrealistic). 10 years for a graphic update (and expensive one, btw), just to please SC 1 addicts. The company prefered to make a lot of money with the old formula than to make an actually good game... overpriced, overrated... I prefer 0AD =P.

+3 votes     reply to comment
Mythos_Ruler Creator
Mythos_Ruler Aug 7 2010, 2:06pm says:

I can guarantee people complaining about gameplay will enjoy the next release much better.

+3 votes   reply to comment
EAFSAgamemnon Jun 23 2010, 4:11pm says:

i know that this might have been asked but what game engine are u using?

+2 votes     reply to comment
Jeru Creator
Jeru Jun 26 2010, 4:05am replied:

Pyrogenesis, a homegrown engine built on top of low-level libraries (OpenGL, OpenAL, ENet, ...). Gameplay scripting uses JavaScript.

+2 votes   reply to comment
EAFSAgamemnon Jul 8 2010, 12:00am replied:


+2 votes     reply to comment
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0 A.D. Empires Ascendant
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