0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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Wildfire Games introduces itself to ModDB!

Wildfire Games introduces itself to ModDB!

May 11, 2008 21 comments

Wildfire Games has been around since the millennium, but strangely enough has yet to make its debut on ModDB.com.

0 A.D. 2008 Summer Update

0 A.D. 2008 Summer Update

Jun 3, 2008 8 comments

The desert biome is coming along swiftly, along with a new wave of Iberians, a new showcase featuring the game's efforts on variation and word of a alpha...

0 A.D. 2009 New Year's Update

0 A.D. 2009 New Year's Update

Jan 6, 2009 16 comments

It's the new year and 0 A.D. has a brand new showcase for you to enjoy featuring all of the different structural giants you'll be utilizing during gameplay...

0 A.D. 2009 March Update

0 A.D. 2009 March Update

Mar 1, 2009 8 comments

Wildfire Games announces its first community contest, 'Get in the Game', allowing fans to submit their voice to be featured in 0 A.D., accompanied by...

0 A.D. 2009 Winter Update

0 A.D. 2009 Winter Update

Dec 26, 2009 5 comments

The simulation system has been entirely rewritten and a member of the Art Department from Israel presents the game to a group of Linux hobbyists. Merry...

New Art Department Members

New Art Department Members

Jan 29, 2011 4 comments

Here's a quick update from the Art Department, showcasing two of our newest members and their impressive contributions to the game.

Art Department Update #2

Art Department Update #2

Feb 21, 2011 10 comments

In eager anticipation of our upcoming Alpha release, we've decided to show you some of the latest additions to the art repository, specifically several...

Pathfinding Update -- 24 January 2012

Pathfinding Update -- 24 January 2012

Jan 24, 2012 5 comments

We need two separate pathfinders (one for planning long-range paths that avoid rivers and buildings and walls etc, and one for finding short-range diversions...

More Fun With Pathfinding

More Fun With Pathfinding

Jan 25, 2012 6 comments

One of the problems with pathfinding is what to do when there is no path. That's common in normal gameplay - the player will tell a unit to walk to the...

The Pathfinding Saga Continues

The Pathfinding Saga Continues

Feb 12, 2012 6 comments

Slow continued pathfinding work. In particular, trying to get all the parts of the game to interact correctly with the new navcell-passability concept...

Day 15 of Pathfinding Work

Day 15 of Pathfinding Work

Feb 24, 2012 1 comment

Worked on various minor fixes to make the pathfinding less broken, and updated the JPS A* to work with the real technical requirements (correct diagonal...

Renderer changes and updates

Renderer changes and updates

Apr 5, 2012 6 comments

I fixed the non-shader-based rendering mode so that its lighting matches the shader mode - the difference is that it allows the sunlight to be brighter...

0 A.D. Development Report #13

0 A.D. Development Report #13

Sep 10, 2013 11 comments

Wildfire Games, the international group developing 0 A.D. - Empires Ascendant, is happy to present the 13th 0 A.D. development report covering everything...

Latest News: 0 A.D. Development Report #14 (10 Sept-11 Oct)

Latest News: 0 A.D. Development Report #14 (10 Sept-11 Oct)

Oct 12, 2013 4 comments

Wildfire Games, the international group developing 0 A.D. - Empires Ascendant, is happy to present the 14th 0 A.D. development report (10 September ...

0 A.D. Goes Open Source

0 A.D. Goes Open Source

Jul 10, 2009 14 comments

0 A.D. is moving to an Open Source development model!

Pledgie work off to a good start, you can keep it going longer

Pledgie work off to a good start, you can keep it going longer

Nov 3, 2011 4 comments

As you may remember we had a fundraising campaign to support one of the developers working full-time on the game for a month. It was a success and we...

A year in review

A year in review

Dec 18, 2011 13 comments

It's been an interesting year for 0 A.D. Read up on what's new since the last IOTY and to get a glimpse of what's coming in the future.

0 A.D. Development Report #11

0 A.D. Development Report #11

Feb 23, 2013 4 comments

0 A.D.'s 11th Development report highlighting everything from enhanced building construction to new music and new art.

Music Blog # 1

Music Blog # 1

Mar 2, 2013 8 comments

Part one in a new music blog, introducing Omri (our composer) and telling a bit about his thoughts behind the music of 0 A.D.

Music Blog #2

Music Blog #2

Mar 7, 2013 2 comments

Part 2 in the 0 A.D. Music Blog in which Omri outlines his work on the music added in Alpha 7, and tells of how contributions from musicians has influenced...

Music Blog #3

Music Blog #3

Mar 10, 2013 1 comment

Part 3 of the 0 A.D. Music Blog in which Omri (our composer) describes how the first Persian tracks were created, and also the first generic peace track.

Featured Contributor: Pureon

Featured Contributor: Pureon

Mar 12, 2013 2 comments

It’s time again to take a closer look at one of the contributors to 0 A.D. This time we’ve chosen to feature Pureon, one of the most versatile contributors...

Music Blog #4

Music Blog #4

Mar 14, 2013 2 comments

Part four of the 0 A.D. Music Blog in which Omri tells more about the instruments used to bring the music of the different civilizations in 0 A.D. to...

Music Blog #5

Music Blog #5

Mar 24, 2013 1 comment

Part five of the 0 A.D. Music Blog in which Omri tells us how the new tracks for Alphas 9 and 10 were created, and amazes us further with his instrument...

New Release: 0 A.D. Alpha 13 Magadha

New Release: 0 A.D. Alpha 13 Magadha

Apr 2, 2013 9 comments

Wildfire Games, an international group of volunteer game developers, proudly announces the release of“0 A.D. Alpha 13 Magadha”, the thirteenth alpha version...

Music Blog #6

Music Blog #6

May 6, 2013 2 comments

The 6th Music Blog, in which Omri celebrates all the musicians who have contributed to the 0 A.D. soundtrack.

New Release: 0 A.D. Alpha 14 Naukratis / IndieGoGo Fundraiser

New Release: 0 A.D. Alpha 14 Naukratis / IndieGoGo Fundraiser

Sep 4, 2013 7 comments

A new Alpha release including Blacksmith, Infinite farms, Hero button, Game speed controls and more. Plus a fundraiser to gather money to pay contributors...

New release: 0 A.D. Alpha 15 Osiris

New release: 0 A.D. Alpha 15 Osiris

Dec 24, 2013 12 comments

This new Alpha release features a Multiplayer Lobby, the Ptolemaic Egyptians, Auras, Skirmish Maps, and more.

New Release: 0 A.D. Alpha 16 Patañjali

New Release: 0 A.D. Alpha 16 Patañjali

May 18, 2014 3 comments

0 A.D. Alpha 16 featuring Translation, the "Wonder" victory condition, a new AI, and more.

0 A.D. Modders host Map Design Contest

0 A.D. Modders host Map Design Contest

Jul 8, 2014 1 comment

In celebration of the five year anniversary (It's really been five years?! Time flies!) of 0 A.D. going Open Source the Council of Modders (a group of...