0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of six ancient Western civilizations, from Iberia to Persia, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.
Wildfire Games has been around since the millennium, but strangely enough has yet to make its debut on ModDB.com.
The desert biome is coming along swiftly, along with a new wave of Iberians, a new showcase featuring the game's efforts on variation and word of a alpha...
It's the new year and 0 A.D. has a brand new showcase for you to enjoy featuring all of the different structural giants you'll be utilizing during gameplay...
Wildfire Games announces its first community contest, 'Get in the Game', allowing fans to submit their voice to be featured in 0 A.D., accompanied by...
The simulation system has been entirely rewritten and a member of the Art Department from Israel presents the game to a group of Linux hobbyists. Merry...
Here's a quick update from the Art Department, showcasing two of our newest members and their impressive contributions to the game.
In eager anticipation of our upcoming Alpha release, we've decided to show you some of the latest additions to the art repository, specifically several...
We need two separate pathfinders (one for planning long-range paths that avoid rivers and buildings and walls etc, and one for finding short-range diversions...
One of the problems with pathfinding is what to do when there is no path. That's common in normal gameplay - the player will tell a unit to walk to the...
Slow continued pathfinding work. In particular, trying to get all the parts of the game to interact correctly with the new navcell-passability concept...
Worked on various minor fixes to make the pathfinding less broken, and updated the JPS A* to work with the real technical requirements (correct diagonal...
I fixed the non-shader-based rendering mode so that its lighting matches the shader mode - the difference is that it allows the sunlight to be brighter...
0 A.D. is moving to an Open Source development model!
As you may remember we had a fundraising campaign to support one of the developers working full-time on the game for a month. It was a success and we...
It's been an interesting year for 0 A.D. Read up on what's new since the last IOTY and to get a glimpse of what's coming in the future.
0 A.D.'s 11th Development report highlighting everything from enhanced building construction to new music and new art.
Part one in a new music blog, introducing Omri (our composer) and telling a bit about his thoughts behind the music of 0 A.D.
Part 2 in the 0 A.D. Music Blog in which Omri outlines his work on the music added in Alpha 7, and tells of how contributions from musicians has influenced...
Part 3 of the 0 A.D. Music Blog in which Omri (our composer) describes how the first Persian tracks were created, and also the first generic peace track.
It’s time again to take a closer look at one of the contributors to 0 A.D. This time we’ve chosen to feature Pureon, one of the most versatile contributors...
Part four of the 0 A.D. Music Blog in which Omri tells more about the instruments used to bring the music of the different civilizations in 0 A.D. to...
Part five of the 0 A.D. Music Blog in which Omri tells us how the new tracks for Alphas 9 and 10 were created, and amazes us further with his instrument...
Wildfire Games, an international group of volunteer game developers, proudly announces the release of“0 A.D. Alpha 13 Magadha”, the thirteenth alpha version...
The 6th Music Blog, in which Omri celebrates all the musicians who have contributed to the 0 A.D. soundtrack.
Starting this week, we commence with publishing a weekly report. If you want to find out more about the development of this open-source, cross-platform...
0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare.
The latest development news, compiled in our third weekly report.
The latest development news, compiled in our fourth weekly report.
The latest development news, compiled in our most recent weekly report.
We're pleased to share that we've been voted the 3rd best indie on ModDB.