0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of six ancient Western civilizations, from Iberia to Persia, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.
Several 0 A.D. updates: Modding team Scion Development announces a Chinese mod to 0 A.D., we won an honorable mention in IOTY 2010, and our One-Month 0 A.D. Development Pledge reaches over 33%.
Posted by Jeru on Jan 1st, 2011
Happy new year 2011, everybody! If you've been wondering what's new with 0 A.D., here are some quick updates for our fans on ModDB & IndieDB:
[W]e are thrilled to announce our debut project, The Rise of the East, introducing a brand new faction to the game: China. [...] In addition to the civilization, we plan to implement a full campaign, featuring recreations of famous historical moments, new random maps, and more. (Read more)
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Well I was hoping for a Medieval europe or crusade setting :( But still, good job guys and good luck.
Eh, Medieval Europe is a bit overplayed in my opinion
Doesn't mean its bad though
Now the East, yay
And China too, to boot
Has fully working AI been implemented already? You'll see a lot more mods when this happens.
I'm eager to play this game + mod, it looks amazing.
Basic AI implementation is coming in Alpha 4.
Can't wait ;)
That is good news indeed. Could you expound on what basic AI includes?
Basic AI means that it will be in no means competitive or balanced, but simple the frame within which we can build the real AI. The AI itself will be written in JS - as for implementation, we seek only to enable these JS files to be interpreted by the game. As of about an hour ago, we currently have a script that automatically causes all units on the map to suicide when the game starts. That being said, the alpha 4 implementation will not be that simple, but it will be by no means competitive.