0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

Report article RSS Feed New Release: 0 A.D. Alpha 5 Edetania

Alpha 5 Edetania debuts the Iberian faction, marks a huge leap in the playability of 0 A.D. with a new enemy AI and much more.

Posted by Jeru on May 20th, 2011

Wildfire Games proudly announces the release of "0 A.D. Alpha 5 Edetania", the fifth alpha version of 0 A.D., a free, open-source game of ancient warfare. This release is chock-full of new features, from a new faction (the Iberians) to random maps, a new lighting system, unit formations and more.

Easy Download and Install
Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. You can redistribute it and modify it as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC-BY-SA. No registration, no advertising, no catch.

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New features in this release:
Gameplay:

  • New civilization: Iberians
  • Much improved enemy AI named JuBot (thanks Jubalbarca)
  • Random map scripting (thanks historic_bruno)
  • Unit promotions (thanks fcxSanya)
  • Improved formations (thanks Badmadblacksad)
  • New map: Acropolis II, in which the Iberians face off the Hellenes (Screenshot below)

Graphics:

  • New shader-based renderer mode, to support new effects and improve performance
  • Improved lighting for warmer and more vivid colors
  • Particles - fire, smoke, construction dust, sparkles near mines, falling leaves
  • Terrain decals - smoother building foundations on bumpy terrain
  • Hidden units are visible as silhouettes
  • Various performance improvements (thanks in part ortalo)

GUI:

  • Idle unit button (thanks veprbl)
  • Unit control groups (thanks Badmadblacksad)
  • Unit selection limit raised from 40 to 64
  • Map setting editing in Atlas (thanks historic_bruno)

Art:

  • Eye candy - Rope bridges, River bridges
  • New loading screen images and tips

Audio:

  • New sound effects: Unit selection, building destruction
  • New music tracks: The first ones of what will be an entire soundtrack remake

Room for improvement:

  • Many unit stats are still unbalanced.
  • Many planned gameplay features are not added yet: There is no research, no auras, no formation bonuses, no stances, no settlements and territories, etc.
  • Many bugs and small missing features.
  • There is no multiplayer matchmaking service. You have to connect by IP address. (More convenient ways may be implemented in the future).

As you can see, there is still a lot of work to be done. We need capable programmers, artists and more. If you want to be part of this effort too, you're welcome to get involved!

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The Iberian Building Set: 1. Fortress; 2. Civ Centre; 3. Barracks; 4. Outpost; 5. Temple; 6. Market; 7. Farmstead; 8. Corral; 9. Monument; 10. Dock; 11. Houses. (CC-BY-SA Wildfire Games)

Who were the Iberians?
For most of the first millennium B.C., the Iberian peninsula was a mix of cultures and forms of settlements, from Celtic towns inland, to the cities of seafaring Greeks, Phoenecians and Carthaginians along the coast. There existed a distinct Iberian culture along the Mediterranean coast, often meshing with Celtic inhabitants of Iberia, but very little is known about the native Iberians, and the ancient Iberian language remains linguistically unclassified to this day.

What little we do know from historical sources describing the Iberian tribes, however, is that they were not a warlike people; they did hire out mercenaries to other peoples, but they rarely themselves went to war. Organized as a loose confederation of tribes and cities, they mostly minded their own business. Their economy subsisted of agriculture, metalworking and exporting metals. (Indeed, Iberia was a rich source of minerals for all its neighbors and occupiers, including silver, iron, lead, copper and zinc). As their religious practice, they worshiped a pantheon of gods at small home altars. Male Endovellikos and female Ataekina were their chief deities.

When under threat, however, Iberia did not lend itself easily to conquest. Not even the great Hannibal could accomplish the task, and it took the Romans 200 years. Part of this has to do with two distinct features of the way the Iberians waged war: One was the guerrilla war style of fighting they employed; in fact, the Iberians invented guerrilla warfare. The second was the strong fortifications they built, the oppidum (a fortified town) and the castro (a hill fort). (More info: Wikipedia: Castro culture and Wikipedia: Castros in Spain).

In 0 A.D., the Iberians will have many bonuses to match their historic strengths. These bonuses include:

  • Elite Warriors: Capability of causing great damage with few numbers.
  • Cavalry Cost: Because of the large horse herds and some of the finest horses in ancient Europe, the Iberians' cavalry will cost less.
  • Flaming Javelins: There was a frequent practice among some Iberian tribes of dousing their javelins in pitch. Some javelin-using units will throw flaming javelins after researching this unique technology.
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Screenshot of Acropolis II, a map bundled with Alpha 5 Edetania. On this map, the Iberians fight the Greeks — and on Greek soil, no less. (CC-BY-SA Wildfire Games)

Why "Edetania"?
We name our releases according to development status ("Alpha" or "Beta"), successive release number (1, 2, 3, ...) and a word relating to the ancient world, in alphabetical order ("Argonaut" for A, "Bellerophon" for B, ...). In honor of the release of the Iberian faction, we decided to dub Alpha 5 "Edetania".

Edetania, the land of the Iberian tribe of the Edetani, comprised the district lying between the rivers Iberus (Ebro) and Sucro (Iucar), and bounded by the mountains of Celtiberia on the west. The territory includes the modern-day cities of Valencia and Zaragoza*. The Edetani's major city, and possible capital in certain times in history, was Edeta, which was continuously inhabited since the seventh century B.C. The modern-day city of Llíria lies on top of it nowadays.

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Map of extent of the Iberian tribes, circa 300 B.C. Land of the Edetani, an Iberian tribe, marked in black. (After Wikipedia, in turn after Luís Fraga da Silva; CC-BY-SA Wildfire Games)

Edetania, along with many other parts of Iberia, was conquered by the Romans by 19 B.C. and eventually became a Roman province. Mentions of the Edetani, however, continued up until the second century AD, indicating that they had maintained their tribal identity for centuries after foreign conquest. (Main sources: Dictionary of Greek and Roman Geography, Spanish Wikipedia: Edetanos, French Wikipedia: Edetans, 0 A.D. Design Document: Iberians).

For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter F. Keep it original and within the 0 A.D. time-frame (appx. 500 BC - 1 BC)!

Long Time, No Siege
Wildfire Games will continue releasing new versions of 0 A.D. periodically. Watch our news feed to keep updated, or follow us by e-mail, RSS, Facebook or Twitter. And you're always welcome to join the 0 A.D. community on our forums.

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* Fun fact: Zaragoza is a corruption of the name "Caesaraugusta". The latter name is what the city was called in honor of Roman emperor Augustus, who colonized it after the Cantabrian War in 25 B.C. Previously, the city's name was Salduba.

Post comment Comments
Ubris
Ubris May 21 2011, 5:53am says:

The most joyful Alpha by far! The mouse is just too slow by my side, but I get used to it now

+3 votes     reply to comment
Heaney
Heaney May 21 2011, 7:08am says:

Cool! Downloading now.

Are the Romans playable? If so what map do I choose to play them?

+2 votes     reply to comment
feneur
feneur May 21 2011, 10:37am replied:

We'll most likely wait with the Romans to the last as we really want them to shine :) To get a taste of what's to come you can take a look at the "Miletus" and the "We are legion" maps where there are some Roman units.

+4 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r May 21 2011, 8:54am says:

awsome must try this soon

+3 votes     reply to comment
fightermedic
fightermedic May 21 2011, 9:21am says:

cool a new alpha!

+3 votes     reply to comment
Wolf0x
Wolf0x May 21 2011, 2:44pm says:

Cool thanks guys

+3 votes     reply to comment
DarkLiberator
DarkLiberator May 21 2011, 9:32pm says:

Fantastic job. Amazed by the way this is going.

+3 votes     reply to comment
thunderising
thunderising May 21 2011, 10:34pm says:

yay ENEMY AI finally!!!

+3 votes     reply to comment
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0 A.D. Empires Ascendant
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