0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of six ancient Western civilizations, from Iberia to Persia, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.
Part 2 in the 0 A.D. Music Blog in which Omri outlines his work on the music added in Alpha 7, and tells of how contributions from musicians has influenced his work.
Posted by feneur on Mar 7th, 2013
As we progressed to Alpha 7, the Main Menu was redesigned by the team, and the music changed accordingly with a track titled “Honor Bound”.
(By the way I’d like to take a second here and thank all the team members for suggesting track titles!) Two new introductions to the game were the defeat track: “Dried Tears”, and the Carthaginian civilization – complete with two new tracks: “Peaks of Atlas” and “Mediterranean Waves”.
Percussion artist Dror Parker came in to record riq, frame drum, darbuka and tom parts, and I then built the music around his inspiring work!
Other then these distinct percussive sounds, Carthage was portrayed with a duduk and wooden flute.
Last but not least for Alpha 7, my three original A5 tracks were remixed and remastered, and flutist Marta Mc’cave came in to record the flute part on the Hellenic track, “Forging a City-State”.
Her improvisation over it was so awesome, that I added a whole segment to the piece based on it – and it is thanks to her mastery of the flute that this track is so alive, and remains one of my favorites today!
Thanks for listening, stay tuned for more 0 A.D. music!
- Omri Lahav