0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.
It's been an interesting year for 0 A.D. Read up on what's new since the last IOTY and to get a glimpse of what's coming in the future.
Posted by feneur on Dec 18th, 2011
How ready is the game?
The game is playable, both single-player skirmishes against AIs and multiplayer matches against one or more opponents. There are still some important features missing, among the more significant are: technologies, a multiplayer lobby and diplomacy.
What are some of the bigger improvements since the last IOTY?
How much has going OS promoted development so far?
During the last year being Open Source has proved very beneficial, both in code and art. We've seen several contributors going from Open Source contributors to becoming official team members, and also people who prefer to stay non-team members but continue to contribute in their own pace and in cooperation with the team. It's also proved a valuable way to evaluate possible applicants as we can ask them to prove that they are able to for example create a 3D model and then put it in the game for us to see.
Upcoming is our eighth Alpha which includes the following major new features: Barter (exchange one resource for another), qbot (a new AI), the Persian civilization (many completely remodeled buildings and reskinned/re-animated units as well as new maps), better selection boxes (removes many of the previous issues where clicking on one unit/empty space often resulted in something else being selected), saving and loading of games, the ability to reconnect to multiplayer games if the connection is lost or if the game crashes on your computer, new and extended profiler, new music tracks, new sound files, new art, performance fixes and a host of smaller fixes and additions.
Some major features we hope to include in the next couple of Alphas: The Romans will be included meaning that all civilizations will be available, there is still much to do in terms of smaller fixes and updates though. Technologies, at first the system has to be implemented and over time the tech trees for the different civilizations will be implemented as well. There is also work on a redesigned sound system (which will mean sound will finally be supported on Macs, and will also add a bunch of new features as well as help get rid of bugs), the first part of it should be included in Alpha 8, but to most users it will not be noticeable until later when more features are added. A custom multiplayer lobby server, and more.