0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.
Wildfire Games has released pre-alpha version of 0 A.D. It's not a playable release yet, and it's still meant for developers only, but it's easier to install, check out and contribute to.
Posted by Jeru on Apr 2nd, 2010
Indie game development team Wildfire Games proudly announces the release of a pre-alpha version of 0 A.D., a free, open-source game of ancient warfare. It's not a playable release yet, and it's still meant for developers only. However, you can now install 0 A.D. much more easily and see what we've achieved, and as always, you're welcome to join the effort as we go on.
Easy to Download and Install
Download and installation instructions are available for Windows, OS X and Linux.
For the first time, 0 A.D. can be installed without revision control software, like SVN. Instead, the game is provided prebuilt for Windows and Linux users, eliminating the need to download additional software just to get the game running. This makes installation much easier than before.
Some installable packages for Linux are in the works and we encourage developers to make more of them. Links on the download pages will be updated as packages come along.
This Is Not a Playable Release
If you are looking for the polish of your average RTS game, you are in for a disappointment. Not all of the rules of the game have been implemented, the AI won't fight back and you may encounter lag. In short, this release is still a work in progress and many features have not been integrated yet. However, the foundations are in place. We want to start producing regular releases, and this release is the first step.
Stable, Solid and Secure
This release represents a lot of progress that has been made on the game over the last few months. It is now stabler, more secure, more debuggable and more extensible than the original July 2009 open source release was. The current code also allows us to properly support features like multiplayer in the future. An overview of the gameplay feature status is on our wiki.
We have made this progress because we have completely redesigned and rewritten the gameplay code, adding about 17,000 new lines of code to the game. This was the major roadblock delaying progress over recent years, so we can now focus on producing a much more playable game. There is still a lot of work to be done, though. If you want to be part of this effort too, you're welcome to get involved!
We know jumping right in to a project like this can be daunting. That's why over the next few months we'll integrate more features in a basic form and improve the developer documentation. Watch our website to keep updated, or follow us by e-mail, RSS, Facebook or Twitter.