0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.
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3d animator wildfire games anywhere artists == about the game : http://wildfiregames.com/0ad, http://www.moddb.com/games/0-ad == 0 a.d. is a free, open-source, cross-platform real-time strategy (rts) game of ancient warfare. it's a historically-based war/economy game that allows players to relive or rewrite the history of six ancient western civilizations, from iberia to persia, each depicted at their peak of economic growth and military prowess. developed using pyrogenesis, a ground-breaking new game engine custom-built to suit our needs, 0 a.d. will give players a rich and entertaining real-time gaming experience. == about the position : http://www.wildfiregames.com/0ad/page.php?p=12831 == although we have not set specific parameters for the amount of prior experience you have had, we will evaluate your performance during the application process through a personal interview and a brief period of trial tasks. we recommend that you have at least 10 hours per week to dedicate to the project to ensure that progress is made, though this is not a strict policy. inactivity will, however, result in your removal from our development group. -- file types & work licensing -- as an artist of wildfire games, you'll work primarily with open source licensing for both the work you produce and how it will be distributed.our game is released under the cc-by-sa license, allowing third-parties to distribute and modify our content, as long as it is released under a compatible license. there are several main file types we work with in the art department: - collada (dae) for all 3d models and animations - direct draw surface (dds) for all graphics files (textures, gui etc.) - extensible markup language (xml) for defining the use of artistic assets (see: http://trac.wildfiregames.com/wiki/artdesigndocument#actors) -- tools necessary -- although we prefer that you use either 3ds max or blender, any software that exports to collada will suffice. unfortunately, this does rule out all gmax users.
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