0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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Media RSS Feed Report media Paul's "Coastal Defenses" (view original)
Paul's "Coastal Defenses"
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AirborneSn1p3r Jan 29 2011, 8:50am says:

very nice

+3 votes     reply to comment
bikkebakke Jan 29 2011, 9:09am says:

player constructed building or pre-made(always exist on the map)? If pre-made is it possible to take it for your own and use it or is it just eye-candy?

+8 votes     reply to comment
feneur Creator
feneur Jan 29 2011, 12:59pm replied:

It's two buildings combined to make a new, in the above map I think just placed next to each other in Atlas (our scenario editor), but you could combine them to create a new building. Definitely in a 3D editor, but I'm pretty sure you could attach one to the other in the XML file if you would like to have it buildable/usable but don't want to open up the files in a 3D editor. So, it is just eye-candy in this case (or rather two usable buildings, but I'm not sure how usable when they're overlapping like this), but with just a few lines in an XML file you should be able to make it more than that.

+4 votes   reply to comment
PentaSTAR Jan 30 2011, 10:04am says:

Looks better than AoE3, awesome piece of work!

+3 votes     reply to comment
bosnian_dragon Jan 30 2011, 3:47pm says:

What a cozy place! Great graphics indeed!

+3 votes     reply to comment
RevanShan Feb 12 2011, 9:37am says:

Yeah. But this game need much bigger maps.

+1 vote     reply to comment
rgkimball Author
rgkimball Feb 16 2011, 9:03pm replied:

This isn't representative of the size of a map. ; )

+1 vote   reply to comment
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A map constructed by our newest Art Department member, Paul (Pureon). You may already be familiar with some of his Celtic ships, featured last November.

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Jan 29th, 2011
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