0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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Add media Report RSS New map: Nile River (view original)
New map: Nile River
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AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

great looking map! im looking forward to trashin the pyramids :P

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conscript19
conscript19 - - 59 comments

Beware, UNESCO is watching you :)

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hhyloc
hhyloc - - 6 comments

Egyptian pyramids were built on the west bank of the Nile because in their mythology the side of the settling sun was the realm of the dead.

So you may want to move the pyramids to one bank only :)

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feneur Creator
feneur - - 119 comments

I'll quote what Michael (Mythos_Ruler) has said elsewhere: "I know, but it felt wrong to only allow access to a pyramid for only one side. :/ I'm thinking of making them "ruins" by which resources can be harvested."

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hhyloc
hhyloc - - 6 comments

Hmm, this is where we must decide between historical accuracy and gameplay, well the choice is your but in case you want to hear my opinion :) it's the accuracy I'll favor. We can have treasures over at the east bank to make up for the lack of pyramids.

Anyway, I'm looking forward to playing this map in Alpha 9 :)

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Mythos_Ruler Author
Mythos_Ruler - - 464 comments

We can also make a few generic Egyptian "ruins" of temples and such to use on the East bank.

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hhyloc
hhyloc - - 6 comments

Sounds good to me

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Description

This map uses Desert and Tropic assets in an attempt to replicate the banks of the Nile River in Egypt.

- Characterized as a water map only because the river is broad and in this case cannot be crossed by shallows, putting civs on either side of it at some disadvantage.

- If co-located to side with enemies, the only allied help that can come would have to transport across the river

- A good map for 3v3 teaming together or a good one for 1v1 initially defensive because of the breadth of the river.

- Crocodiles and Hippos can occasionally be a hazard to hominids immediately adjacent to river banks.

- As is the case for oases type maps, animal and wood bearing resources as well as farmable land are imbalanced toward the waterside, diminishing away from it while the converse is true for mineral resources.

- Civ Territories are divided proportionately along either side of the river (this map won't play for 3-player).

- Starting Civ Centres are most likely to fall closer to the river than away from it.

Custom hand-built maps such as these help random map scripters when they code the scripts for the game's planned random maps.