0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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Media RSS Feed Report media High quality graphics comparison (animated gif) (view original)
High quality graphics comparison (animated gif)
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Prettyboy326
Prettyboy326 Apr 8 2013, 2:07am says:

Is there any form of AA on this? the high quality looks amazing compared to the regular. Also what the performance hit like with all these settings on?

+2 votes     reply to comment
Mythos_Ruler Author
Mythos_Ruler Apr 8 2013, 3:47am replied:

AA was off. Anisotropic Filtering @ 2x. My frames per second are cut in half, from 30 or so to around 15. I do not have a top of the line rig though, with only a budget Radeon HD5450 grafx card.

+1 vote   reply to comment
Dønny
Dønny Apr 9 2013, 6:40am replied:

I think FXAA would work fine with this, as it does with everything.

+1 vote     reply to comment
Orac|
Orac| Apr 8 2013, 7:05am says:

I don't like the bump on the paving slabs. Apart from that, amazing.

+2 votes     reply to comment
SinineSiil Online
SinineSiil Apr 8 2013, 7:27am replied:

It's very noisy. Seems like it's auto-generated.

+5 votes     reply to comment
Mythos_Ruler Author
Mythos_Ruler Apr 8 2013, 1:04pm replied:

Hmm, perhaps I should make a 2nd pass on that particular normal map. :)

+2 votes   reply to comment
Solistx
Solistx Apr 8 2013, 3:57pm replied:

Yea I agree, do a 2nd pass, the normal map looks almost too strong.

Good work by the way :P

Also, are you going to include deffered lighting in the future?

+1 vote     reply to comment
Mythos_Ruler Author
Mythos_Ruler Apr 12 2013, 1:37am replied:

The guy working on deferred lighting has gone on hiatus. Don't know when he'll be back. :(

0 votes   reply to comment
reok
reok Apr 9 2013, 4:17pm says:

Looks phenomenal!

+1 vote     reply to comment
Mythos_Ruler Author
Mythos_Ruler Apr 10 2013, 1:19am says:

Has anyone tried to enable the graphics using my directions in the 'Description'?

+1 vote   reply to comment
hulk0
hulk0 Apr 12 2013, 10:54am says:

In high quality mode the floor looks too glossy!

0 votes     reply to comment
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Description

An animated gif (roughly 1.9MB) comparing high quality graphics to standard graphics. Shown in the HQ frame: Normal maps, specular maps, ambient occlusion maps, distance fog, a small amount of bloom, and contrast adjustment.

NOTE: Please click 'HD View' or 'View Original' to see the animation.

For Windows users who have installed the Alpha release, to enable high quality graphics, navigate to Users\<user>\AppData\Local\0 A.D. alpha\binaries\data\config. Create a text file named local.cfg. Any lines added to this file will overwrite the lines from default.cfg. Copy/paste the following lines to local.cfg, save, then restart the game.

; System settings:

waternormals = true
waterbinormals = true
waterrealdepth = true
waterfoam = true
watercoastalwaves = true
waterrefraction = true
waterreflection = true
watershadows = true

postproc = true

; Quality level of shader effects (set to 10 to display effects)
materialmgr.quality = 10

; Prefer GLSL shaders over ARB shaders (not recommended). REQUIRES gentangents=true.
preferglsl = true

; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk
gpuskinning = true

; Generate tangents for normal and parallax mapping. REQUIRES preferglsl=true. Incompatible with gpuskinning.
gentangents = true

; Use smooth LOS interpolation; REQUIRES preferglsl=true.
smoothlos = true

Image Details
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Promotional
Date
Apr 8th, 2013
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