0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.
Work in progress for Alpha 7.
Wow that's a bit more detailed then the current one.
What's this?! A... It looks incredible.
Will be active crew included in game ? ( rise&fall system)
That is seriously up in the air right now. At the very least your ship's fighting capabilities can be customized based upon the crew you garrison aboard. Whether or not you see any of those garrisoned units up on the deck is problematic at this stage. I can't say either way. And if they show up on deck, they may be propped to individual slots and don't run around. We will see.
rise and fall had an awsome system it would be great to see
I found the R&F ship system innovative, but difficult to use. YMMV.
About this, it is really simple programming-wise to just attach garrisoned units onto the deck. Just make attachment points on the trireme model, and then add the unit models to them - only if they are infantry ofcourse. They don't have to fight, it would just look nice if they could stand there so that you can see how many units are onboard.
I hope you will add animations to the oars, since as they are on the other models... it looks a little weird. Great model though, love the detail!
We figure oar animations will be a lot simpler to make than meat unit animations. It just takes someone with some time and effort to try to do it. Right now we are very busy trying to get various gameplay features working to make Alpha 7 an awesome release. ^_^
Good to know, I love the game already and it isn't even finished. :D
We also beefed up walking speeds until we have running/charging.