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| Your thoughts required :) (Forums : Ideas & Concepts : Your thoughts required :)) | Post Reply | |
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| Nov 2 2009, 5:11pm Anchor | ||
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This may be a little different than a game proposal, so here goes ... I'm about to start my final year project at University, and you guessed it, its going to be a game level (Computer Games Production course!). As part of the criteria we are required to ask some form of question, and the question I want to ask is: "Can a game be fun without using traditional combat methods?" Basically I want to create a small level (at least to start with) and basically use light and sound to give the effect of enemies around, for example cliche evil spirits and whatnot. An bare basic example I had was your enter a room, its dark and there is a creepy sound indicating the presence of an evil spirit, which you cannot see. When your player entity is within the room your health drains, giving the indication the spirit is hurting you, to defeat the spirit you simply switch on the light or perform some other task that results in the spirit sodding off basically. As part of my research to finding out whether this kind of method is as entertaining as using a traditional weapon, such as guns and melee, I would like to ask you all if you would be inclined to play such a style of game. If you would like to help me out, then could you state 3 things for me: Your age, preferred genre of game (FPS, RPG etc etc), and finally a Yes/No to if you think the above idea appeals to you. Many thanks to any that participate in this small piece of pre-research |
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| Nov 2 2009, 5:40pm Anchor | ||
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Me thinks this was in korskavia... And yeah, a game can be fun without traditional combat, but blood, guts, explosions, and bullets are what FPS-s are made of. You take all of those out, and replace it with "switch on a light" you don't have an FPS anymore, you have a Puzzle Game. |
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Nov 2 2009, 7:37pm Anchor | |
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Well, he never described it as being a first person shooter (or indeed, even a first person game). Personally, I believe it can work, but it has one issue where it may fall apart compared to a traditional combat orientated game; variety. You will need a number of unique scenarios with unique solutions in order to keep gameplay interesting, otherwise you'll devolve into mindless repetition of the same tasks |
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| Nov 2 2009, 7:53pm Anchor | ||
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Good point ambershee, I suppose I am a narrow minded source-modder. I really need to learn to work with another engine |
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| Nov 3 2009, 2:03am Anchor | ||
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You are quite right, I didn't state what type of game it would be, you are correct in that it would be an FPS (or in this case just FP lol), and I acknowledge that it would require many different scenarios to maintain the standard of entertainment, that'll be part of the challenge for my assignment, to come up with those different scenarios Edited by: Sivi |
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Nov 3 2009, 3:27am Anchor | |
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I think there are games that have visceral qualities and those that require thinking. Even Portal still has the portal gun and I think there is a reason why we like to have something in our hands (part of why project Natal by Microsoft receives praise and criticism at the same time). If we have an empty screen, we don't really get an idea of what we need to do. If you have a gun you quite naturally understand that the game is about shooting things (or people). So I guess you game would work, if you made puzzles dependant on tools (like an adventure). If you start in a blank room and have to create purpose for yourself it is far less satisfying than slipping into a character, who already has a story. This character's role determines your actions as the player and decides, if you are a secret agent, or a football ace. Edited by: SinKing |
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Nov 3 2009, 4:16am Anchor | |
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27, FPS and Yes |
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Nov 3 2009, 4:22am Anchor | |
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18, fps and yes To add your Puzzle element have the light switch not so accesible. The player may have to find a fuse for the switch or just reach the switch. As for what has been said instead of the Ghost hurting you, it could be a bar representing your fear as he makes noises and rattles chains. this would help pull you away from classic fps melee and shooting as you wanted and adds a nifty timer to your levels. |
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| Nov 3 2009, 4:53am Anchor | ||
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In terms of having tools and what not, i was definitely leaning torwards having some kind of utility belt, dropped from someone like a maintanence worker/janitor etc, so you'd have wrenches and stuff, not to be used as melee, but to perform tasks around the levels. I definitely like that fear meter, reminds me slightly of Penumbra where the more you look at the dogs eyes the more you shake and make noise, resulting in the dog seeing you, which was a very nice touch IMO. |
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| Nov 3 2009, 6:31am Anchor | ||
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Hmm... Ever first person game Ive ever played had something resembling a gun. Portal had a gun, Metroid Prime had a gun, oblivion has swords. Its pretty universal. |
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| Nov 3 2009, 11:21am Anchor | ||
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Correct, which is why I chose this for my final year project, to see if breaking that unwritten rule can be accomplished, or to further research any existing titles out there that already break the rule |
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Nov 3 2009, 11:28am Anchor | |
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Can i ask how you got into a computer games production course. I myself am 18 and left school with some ok gcse results but never went with any further education and am seriously considering taking a course into learning game production. The only thing is i have no idea how to get into it and how much prior knowledge i would need |
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Nov 3 2009, 1:55pm Anchor | |
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14 (although MA games are not a problem for me)/fps,rts/Yes Edited by: MrCupcake |
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Nov 3 2009, 2:12pm Anchor | |
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Had to think of your main question when I watched this mod video. |
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| Nov 4 2009, 3:23am Anchor | ||
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izzysinz wrote:Can i ask how you got into a computer games production course.
I myself am 18 and left school with some ok gcse results but never went with any further education and am seriously considering taking a course into learning game production. The only thing is i have no idea how to get into it and how much prior knowledge i would need As soon as I finished school with my GCSE's (which werent great) I went on a 1 year college course BTEC First Award in ICT, after gaining a Merit in that I moved onto another 2 year course for the BTEC National Diploma in ICT, during the final year of that, the college helps you out with UCAS for getting you onto a University course if you wish to go down that route, Universities tend to look for A level grades or equivilant, there really are lots of games courses around the country, I was quite surprised. As for DiableHunter asking about a dark room, It wouldn't be pitch black, i'm thinking a low level of unnatural light, etc dim reds and greens to enforce the players knowledge of a presence, I would also like to include some form of lighter that gives you a small amount of light to cast onto walls and such, but not enough to make the spirits not harm you, also it runs out of lighter fluid and you have to find refills or something like that, means the player won't want to use it constantly |
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Nov 5 2009, 10:45am Anchor | |
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21, FPS. Please make it. -- |
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