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Your Projects 2D Work (HUD and GUI) | Locked | |
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Apr 25 2010 Anchor | ||
Thought we needed a thread for everyone to post their projects GUI and HUD for feedback. Newest HUD preview from Project Stealth Now let's see yours! On a side note, |
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Apr 25 2010 Anchor | |
The spy's Hud is my favorite. In the last picture it's especially nice to see that other guy on the balcony (behind), ready to either take him down or protect him. The sniper view seems a bit too simplistic to me. I don't know what makes it less convincing than the rest. Maybe you could play with different line strenght to make it less bland. Project Stealth is still being developed? Great! I wish I knew that earlier on. You guys could afford to go out into the offensive with your project. Everything looks great! --
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Apr 26 2010 Anchor | ||
Thanks guys. I wanna see some other HUDs, so come on and post em. Even if their bad, you can get some valuble feedback here. |
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Apr 27 2010 Anchor | |
Well... just out of curiosity. (I do grafik design and concept art myself) How do one make Huds for games? I mean what kind of file does the "programmer" need? |
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Apr 28 2010 Anchor | |
Depends how mobile elements of the HUD need to be - anything that moves independently needs to be a distinct element. Depending on the engine and team though, you may just provide a single image and someone else will break it down and then recreate the layout in code. Also, a lot of games are using Flash for their HUDs now - expect moddable games/indie game engines to do the same (in fact I suspect some may be doing so already). -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Apr 28 2010 Anchor | |
Thank you for your reply! |
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Apr 29 2010 Anchor | |
Vector images would be relevant on engines that use flash. For most current ones you are looking at bitmap textures still. -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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