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Your Projects 2D Work (HUD and GUI) (Forums : 2D Graphics : Your Projects 2D Work (HUD and GUI)) Locked
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Apr 25 2010 Anchor

Thought we needed a thread for everyone to post their projects GUI and HUD for feedback.
Concepts and finished products are welcome.

Newest HUD preview from Project Stealth
Mercenary HUD
Mercenary Camnet
Mercenary Sniping
Spy minimalistic HUD
Spy HUD while hacking

Now let's see yours!

On a side note,
I do freelance 2D design, so hit me up with an email if you're interested.
ezekg@yahoo.com

SinKing
SinKing bumps me thread
Apr 25 2010 Anchor

The spy's Hud is my favorite. In the last picture it's especially nice to see that other guy on the balcony (behind), ready to either take him down or protect him.

The sniper view seems a bit too simplistic to me. I don't know what makes it less convincing than the rest. Maybe you could play with different line strenght to make it less bland.

Project Stealth is still being developed? Great! I wish I knew that earlier on. You guys could afford to go out into the offensive with your project. Everything looks great!

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User Posted Image

Apr 26 2010 Anchor

Thanks guys. I wanna see some other HUDs, so come on and post em. Even if their bad, you can get some valuble feedback here.

MA-Simon
MA-Simon Composer
Apr 27 2010 Anchor

Well... just out of curiosity. (I do grafik design and concept art myself) How do one make Huds for games? I mean what kind of file does the "programmer" need?
I could easely make pixel ore vector based images, but how does it work ingame? Do you have to cut the final Hud up in about to 50 Pictures which the programmer uses ore do you deliver a "final" high res image?

Gibberstein
Gibberstein Generic Coder Type Thing
Apr 28 2010 Anchor

Depends how mobile elements of the HUD need to be - anything that moves independently needs to be a distinct element. Depending on the engine and team though, you may just provide a single image and someone else will break it down and then recreate the layout in code.

Also, a lot of games are using Flash for their HUDs now - expect moddable games/indie game engines to do the same (in fact I suspect some may be doing so already).

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"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

MA-Simon
MA-Simon Composer
Apr 28 2010 Anchor

Thank you for your reply!
So vektor-based images are the safest way to go.
Flash... hm thought flash has become a dying thing, couse it is to slow and source inefective.
But i suppose its good for little animated things like "radars","channels" etc.

Gibberstein
Gibberstein Generic Coder Type Thing
Apr 29 2010 Anchor

Vector images would be relevant on engines that use flash. For most current ones you are looking at bitmap textures still.

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"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

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