|Writing branching dialogue||Locked|
|Mar 5 2013, 10:01pm Anchor|
In the writing for my current project, I've run into a wall trying to figure out how to write branching dialogue. So, let me ask you guys. How do you prefer to do dialogue trees in your works?
|Mar 5 2013, 10:51pm Anchor|
meaning what? Tools? Depth-first or breadth-first? When should the decision be made? (Answer is in-game)
|Mar 6 2013, 4:25am Anchor|
|Apr 12 2013, 1:51pm Anchor|
|Apr 12 2013, 6:04pm Anchor|
|Apr 14 2013, 6:47pm Anchor|
@GoodEats Thanks, I am glad the article was useful.
As to the references ( so tempting to be greedy ) but...
I would definitely recommend Designing Virtual Worlds by Richard Bartle - don't be daunted by the size, it reads pretty well and covers a lot of topics relating to how to design your world. It expands from the player types and gives you things to think about and possible innovation points for your ideas. You can also just jump to a chapter you want to read about ie. Skills and just read that.
In terms of your specific request for creating nations in a believeable manner- I would recommend reading some sociology books/essays that describe different societies- you can then use that as research and pull ideas from there. Find a society, ethnicity or particular culture that interests you and read up on it. In terms of creating believable characters try Better Game Characters by Design and pick up some screenwriting books to read on how to create characters. There are quite a few on character creation to choose from online.This should help with making interesting characters and getting you thinking and creating in a solid manner.
My suggestions aren't quite a one-stop-shop/turn key solution but you can harvest some nice ideas from these books and blend them in with your own current ideas.
@RNavega Thanks for sharing the links to ChatMapper and the post! I am definitely interested in the ChatMapper for my current project and that post was gold.
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