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World of Aster, OpenWorld Medieval RPG Concept (Forums : Ideas & Concepts : World of Aster, OpenWorld Medieval RPG Concept) Locked
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Sep 17 2016 Anchor

Working on a Openworld for the Game, I have been doing some melee fight mechanics last few days. I am using Unity5. World of Aster is a temp name, (Aster ; Genus in plants... get it?)
It is going to be a Combat focused, As much as possible realistic. May be make it tougher as the player progresses, less tough in the beginning. Not yet deicded on the story/plot, have some ideas.

Will post an test footage shortly!!

Test footage

Progress so far Some Prototype Combat and Inventory, plus some dumb followers

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