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Wich style would be better? (Forums : 2D Graphics : Wich style would be better?) Locked
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Aug 25 2013, 4:30pm Anchor

Hello :)
I am not really sure if this is the right forum, but i hope so.

I am just a little artist, dreaming of maybe making a game in future. (I can not programm though)
But, i would love to work on graphics. (Yes i know that graphics are not the first thing todo)

At first, the type of game i would make if i could, would be a mix of Harvest Moon, Rune Factory and some other things, i would want it to be online and with open world housing . I do not really want to say more, ehehe ^^

Anyways, i can not really decide wich graphic style i should use. I am kind of experienced with pixels and i was trying out a non vector drawn thingy (i'm not good with vector :| )

So i would love to have some opinions and maybe tips about the size formats and such, because i really have noooo idea ^^

So your opinion and help is much apprechiated :)
Thanks in Advance ^^ 

Oh and... i almost forgot the graphics i already made ^^

 
 
Okay thats it now. :)

Aug 26 2013, 12:38pm Anchor

Hey CatBerry,

Can't really offer you an opinion with context. With no platform and no information about the game either could wrong or right. Also have you considered 3D characters? Would be much less tedious in the long run if you plan on having a lot of costumes and items.

-Andy

Aug 26 2013, 2:35pm Anchor

No i can not. Because i do not have much more. 
3D? I can't. I simply lack the knowledge and skill.
The first post does contain every information i can offer at the moment. I thought that was clear.

Aug 26 2013, 3:47pm Anchor

#1 is definitely the safer bet. When in doubt, abstract.

Aug 27 2013, 3:07am Anchor

Abstract? o.o
It did not feel that way when i made it ^^; People only told me its cute until now ^^

Aug 27 2013, 3:46am Anchor

You can totally work in 2D and that is OK, don't let anyone tell you different.

I like the eyes and better definition on the below version. I also like the no mouth solution (by the infamous hello kitty brand) but the character could still maybe look happier.

But sure, making the graphics alone won't get you far. I suggest you look around for popular 2D engines and tutorials on them. Programming isn't some kind of brick wall and it's made easy on some of the engines. Be confident!

Aug 27 2013, 6:23am Anchor
CatBerry wrote:Abstract? o.o
It did not feel that way when i made it ^^; People only told me its cute until now ^^

Abstract essentially means generalization. Pixel art is 'abstracted' because the reduction of size means a loss of data from the original, thus the result is a more general representation of it's original. I guess I'm being overly technical.

Edited by: somonels

Aug 27 2013, 7:25am Anchor

Oh, well thanks for the explantion ^^
You totaly confused me haha ^^

Well, i was thinking of maybe changing the size a bit. the head is really big and he looks a bit chubby... wich migth be my preference but not the general i asume ^^
and... i realized i do have some material o_O not much its just a throw together of what i have made in pixel lately ^^;

 
And i have a question.
"If" i decide to use 32x32 pixel for the floor textures, do i have to ceep the same size for walls and the Character?
Or can i double the high if i want. would that get problems for programming? O__o
I'm just curious, because the only game i ever had anything to do with programmers was Ultima Online o_o and i think that was called scripting and not as complicated as real programming? :|

Letztendlich werden es nun wirklich Pixel.
Nur für den Fall, dass jemand neugierig ist (Nein, eigentlich bin ich bloß stolz wie sonst was das es so gut geworden ist)
Der noch etwas überarbeitungswürdige Charakter ^^
(Ach und.... Benutzen ist nicht ohne meine Zustimmung erlaubt... versteht sich ^^)

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