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Why is the community for Far Cry so small? | Locked | |
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Nov 14 2005 Anchor | ||
^ Topic Is there some kind of major problem with sandbox? (e.g. annoying random crashes like UnrealEd). I was thinking about buying FC and making some maps for it and hopefully moving on to a small solo mod project. I know that the multiplayer is supposed to be (or is) crap, but why should that deter modders from doing singleplayer projects? The only mod that i can find that isn't dead is Ceberous Protocol! |
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Nov 14 2005 This post has been deleted. | ||
Nov 14 2005 Anchor | ||
The maps are easy to do. It's just that aside from that, there's way too much focus being brought away from that and put on games such as Half-Life 2 and Unreal Tournament 2004 (and Doom and Quake). They've already established themselves as huge hits in the past by the modding community, back in the 90's. Once Crytek releases another Far Cry or something like that, they're still the new kids on the block, so there won't be that big of a community for quite a while. -- "He who fights with monsters might take care lest he thereby become a monster." |
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Nov 14 2005 Anchor | |
The community for Far Cry was enormous prior to Far Crys' initial release - which is normal for any big next-gen title. The problem really was that the moddability was incredibly restrictive for over a year after release, meaning that a lot of potential modders had already moved on to pastures new. |
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Nov 14 2005 This post has been deleted. | ||
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Nov 14 2005 Anchor | |
It's one of the most easily modable games around. -- Defeat in Detail 2 - Standalone RTS Game |
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Nov 14 2005 Anchor | |
The fact that the game sucked probably doesn't help |
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Nov 14 2005 Anchor | |
And sandbox can't create indoor enviorment very well, you have to model tons of little bits from the level and put them together (witch i've heard is a mess). --
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Nov 15 2005 Anchor | |
Yeah, and the game sucked. |
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Nov 15 2005 Anchor | |
Damnit, It might have sucked, but it still owned Half Life 2. It was easy to mod, but restrictive.
The SDK was quite timely, actually. It came out much quicker and was much more useful and well documented than Source. Edited by: SpaceCowboy -- "The mouths of the rightous suckle softly on the breasts of holy love; King Squanchobooyah did see this in the year of his flesh; And he did erect his rod in the name of holy love." --Czarinthias 9:21 |
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Nov 15 2005 Anchor | |
The MP was never that good and the C++ SDK took forever to comeout, over a year...farcry was still easily moddable in LUA back then though. Despite that, the single player game is amazing, imo...I find it much more fun than hl2, but thats just me. Single player maps are very easy to make, (noob + mappers alike) especially if you just want to make outdoor desert island style ones... conversions arn't all that difficult either though...but as time consuming as any other game. Sandbox can create indoor environments just fine, and yes you slot them together like a jigsaw - it's really not a problem...definately not a mess....there are some bugs/errors with the editor but nothing that would cease the production of a mod. Obviously i'm defending it here... i've been with farcry since it's release. \0/ Mod wise: yes ALOT of total conversions have died (with the exception of obsidianedge.net) but there are many excellent singleplayer maps, which are basically small mods. Farcry-maps.com There are more if you try them... the point is, it's pretty easy to make your own sp map and they can be very effective. alex06: Ask the same question on crymod.com , you might get a more useful responce. -- Rarhg |
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Nov 15 2005 Anchor | ||
Thanks SE, that's the kind of reply i was looking for :) I'd forgotten about OE.
Cheers, been looking for mods/maps, but found that most of the links to sites are now dead. Edited by: alex06 |
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Nov 15 2005 Anchor | ||
so you are just wanting to hear positive fanboy reviews? -- >:| |
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Nov 15 2005 This post has been deleted. | ||
Nov 15 2005 Anchor | ||
source engine's sdk is the most popular object I've ever defecated upon. |
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Nov 15 2005 Anchor | |
Some of you people really need to open your minds. You're like the Newell Youth or something. Sig Heil! Edited by (in order): SpaceCowboy, SpaceCowboy -- "The mouths of the rightous suckle softly on the breasts of holy love; King Squanchobooyah did see this in the year of his flesh; And he did erect his rod in the name of holy love." --Czarinthias 9:21 |
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Nov 15 2005 Anchor | ||
Half-Life 1 is easier to mod than Half-Life 2, although I don't have personal experience. I know a coder with 13 years of experience who claimed so. -- "He who fights with monsters might take care lest he thereby become a monster." |
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Nov 15 2005 Anchor | ||
Yeah HL1 is definitly easier, well I think the fact that you can do so much more with the engine of HL2 is the only reason for that. VHE is a bit more complex, but probably more user friendly. As for Farcry, the only reason I didn't like the game was because it was just poor mouse movement its like the sensitivity was shot or something... I couldn't handle it. --
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Nov 15 2005 Anchor | |
Farcry's wysiwyg level editor is excellent, and incredibly easy for new mappers to get started on. The level of documentation is stunning, more than I've ever seen in any game. The gamecode is in a lua scripting language, far easier to learn than c++. -- Defeat in Detail 2 - Standalone RTS Game |
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Nov 15 2005 Anchor | ||
Right, the main maps/mods that i would make would be 90-100% outdoor and would only include small buildings (1-10 rooms), so wouldn't doing this kind of thing make more sense in sandbox? |
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Nov 15 2005 Anchor | |
hl2 would be easy to mod if valve took the effort to write docs and not having to obey steam's shitty file system and hoggy sdk crap. Wtf, need source sdk leaving open to compile a model in studiomdl? also wtf, 10 files for one little model?! and wtf, vtf textures? // HACK HACK HACK // BUG BUG BUG wtf? wtf wtf. Edited by: leilei -- < insert subject games here >
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Nov 15 2005 Anchor | |
OMFGYOUHOSERSIRLIKETEHBBQHL2LOLOBOT. Nice one man. true words could not have been said more. --
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Nov 16 2005 Anchor | |
yea its the sdk, but also its also the fact that the mods never get released. The ONLY mods i see with hope is Cerebrus Protocal. I see hope in my mod SWARM, but i still see more in CP. All the other mods i see NO hope in. I think there should be a mix of Cry engine and source. If there was a mix it would be amazing. There should be a game company that makes a mod engine thats has a mix of source and far cry. A few differnt ways of mapping, like in source and far cry so you can choose. Some company WILL do that because now almost all good computer games have a nice or decend modding engine |
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Nov 17 2005 Anchor | |
I agree with you on that point. I only play the single player game for that reason.
On what do you base this? Because I have no trouble modding Far Cry. Create the model, export it to 3ds, rig the arms, export that to .cgf, code the necessary LUA statements to point to your weapon, create an equipment pack in Sandbox, and voila! You have your weapon in-game. And also consider this: I have never modded a game before Far Cry. Crytek themselves will sometimes offer advice on whatever we're having problems with. Sure I've had problems with the map editor, but so far it hasn't been anything that would be a mod-stopper. I like both games, between the two it's difficult for me to decide which is the better one. I have taken a look at the Hammer editor to get a feel of what it's like, and it seems simple enough. In fact, if it weren't for the fact that I don't know C++ for beans, I would port my mod over to the Source engine so players of both games could play it, but that is still a possibility in the future, as I am VERY willing to learn it. The only things I didn't like about HL2 were the dodgy Steam system (which just about screwed a buddy of mine's computer, and likes to crash on mine every so often for some reason) and the bad water shaders. You can't make water like this in HL2 from what I've seen. Edited by (in order): Radcliff, Radcliff, Radcliff, Radcliff |
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Nov 17 2005 Anchor | |
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