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| Which Engine Is The Most Reliable? (Forums : Level Design : Which Engine Is The Most Reliable?) | Locked | |
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| Jul 3 2009, 3:53am Anchor | ||
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I am going to make a Resident Evil game with Barry Burton as the main character. It will display the sheer horror and pain that he went through with his exploration of the Spencer Mansion. It will also explain many things such as, where did Chris disappear to from the beginning of Jill’s scenario, how did he get into certain rooms without the keys that were needed to unlock them, and where did he first meet up with Wesker and was forced to betray his comrades. All of these questions and more will be answered in Resident Evil Origins. Before I make anything else I need to make geometry. Only one problem, I need to know what engine I should use. I have a little experience with creating video games and I need to know which engine is more reliable and stands out among the others. I some experience with Unreal, but that experience came from small help files and such. Unreal it doesn’t seem to be compatible with many programs that I own. I have heard good things from the Valve engine, but good things from Unreal as well. I need to know which engine will be more reliable and compatible, if not Unreal or Half life then what? |
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| Jul 3 2009, 5:14am Anchor | ||
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It depends about your computer...If you have very weak computer then i recomend ID tech 2If you have weak computer then i recomend IdD tech 3if you got ordinary computer then i recomend GoldSourceIf you got old but strong computer i recommend ID tech 4 engine and its soon under gpl licenseif you got strong computer i recommend source engineIf you got very strong then i recomend Torque engine with advance kit...because it dont have much limits with advance kitIf you got really strong computer i recomend that you buy license for for Unreal 2 engineIf you got own super computer then you are rich and you can buy license for ID tech 5 engine or CryEngine 1Thats all....Ending...Shuting down... |
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Jul 3 2009, 7:21am Anchor | |
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I think you should find out who is your target audience first, then decide for a engine. Edited by: Chrissstrahl |
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| Jul 3 2009, 8:05am Anchor | ||
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to Chrissstrahl: He said that he wants to make a story that brings you to the mansion(guess RE1 story), so that means he needs more indoor environments than outdoor. I think if he wants to make a simple mod, than he should use goldsuorce, if he wants to make a mod(or game idk) with pretty nice nowaday graphics, then idk(maybe source? tech4? UE2 or 3? Cry 1 or 2?)... Edited by: SZilaJMaGGoT |
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| Jul 3 2009, 8:15am Anchor | ||
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doom 3. most likely perfect for what you want. but most people own ut2k4/ut3, hl1/2 & doom3, so it doesn't matter if you pick one of those. I'd only d/l it if it's on d3 because I don't like hl2, prefer non-steam hl1 & don't have ut2k4 installed. but I'm thinking what you want has been done in d3 before, or at least something similar. -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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| Jul 20 2009, 8:05am Anchor | ||
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hmmm i would think that for a good horror and pain feel that the unreal engine would be good, but then lots of people are on the source engine as well as unreal. |
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| Jul 20 2009, 8:34am Anchor | ||
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All new-gen engines have just about the same features and capability. So it really isn't a question of which one is the right one because art-direction (talent of the artist) is what decides whether something looks good or bad. If you have the skills then you could probably use any of the current engines. What you do want to consider (being that you're a modder) is which engine has most community support for one and two how comfortable you are working with the sdk tools of a particular engine. Using an older engine doesn't necessarily mean it's gonna be easier to make something. |
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| Jul 22 2009, 9:25am Anchor | ||
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Soure Engine most reliable -Good Physics engine |
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