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What price ranges can you hire programmers for? | Locked | |
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Jan 10 2013 Anchor | ||
I guess the professional developers who have experience and worked on a few titles will probably say a number no less than $30/hour. I know it's possible to find very cheap artists this way by going to sites like deviantart who hasn't done any game art before but they have the artistic talent needed to make some really good ones if they put a little time to learn how to use the tools (blender3d for example since it's free). It doesn't need to be pay by the hour either. Personally, in my project the workflow would be very casual and relaxed too and it could go days or even over a week at times where there's no work that I've got for the developer. |
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Jan 10 2013 Anchor | ||
I'm not sure about programmers but I freelance doing 3d modelling and it depends on a few things,what game engine-level of detail-etc. Also to be honest if I need cash I work cheaper,you're better offering people what you can afford and if its not acceptable then at least you asked.If you're using Unity the forums there have people always looking for work,finding people who will do work for free is tough unless you have something to show that looks good quality so they know its a decent project worth there time. |
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Jan 10 2013 Anchor | ||
What do you think about paying by the hour vs paying for milestones of completed work? Since I'm not an experienced developer I probably have a lot of wrong ideas about how long time something should take to be created.. so I might be making ridiculous milestone offers. And is there any way to protect myself against programmers who might want to take advantage of me? Also just to get an idea of how cheap I could go with salary.. |
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Jan 10 2013 Anchor | ||
I've never been paid by the hour on a indie project,usually paid more by week/milestone.It would be a lot cheaper for you that way for sure.I wouldn't hire anyone who hasn't used the game engine you use to be honest,if you're paying pay half when you see work in progress or full at the end (e.g weekly),anyone you hire will want to feel same safety that they're not getting ripped off.3 dollars would be really pushing it for most people I think,even for easy work but you might find someone looking to just make a little extra each week (specially if they're student or just learning). |
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Jan 10 2013 Anchor | |
You should look at odesk.com. There are *tons* of programmers on there, many that are working for $5-10/hr. It even allows you to setup the job so that you pay for milestone, not hour. Note that the lower $ a person asks for, the poorer their code is likely to be as well as taking them longer to complete tasks. -- Controlling complexity is the essence of computer programming. --Brian Kernigan |
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Jan 10 2013 Anchor | ||
If a complete noob anything from free to $5 per hour. I've released 5 game titles and charge $45 an hour per game development. |
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Jan 11 2013 Anchor | ||
Is there a difference if you pay someone weekly or hourly? I think this is a salary I could live with paying someone. And I looked at odesk and I only saw one single game developer who had experience with one of the popular engines.. he was specialized in unity. |
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Jan 11 2013 Anchor | |
If you advertise, someone might come along. I'm not sure what you'll get for $4 an hour though. I usually charge ~$14 per hour for unfunded individuals (equates to around minimum legal wage in this country). |
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Jan 11 2013 Anchor | ||
Does someone have any insight to hire programmers from india? They all seem to have done some course in school to learn programming in languages like c++ for example but I think it will be really alien to them if they get contract asking them to work in for example UDK where it's not just enough to just know how to write code in c++ but you must know how to design code for a game etc.. game loops and things like that. I think I would try to find someone in europe or america though.. Do you think it could work out well hiring one of them? |
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Jan 11 2013 Anchor | |
In my experience, they're generally hard working and reliable people - but you get what you pay for. Whilst they often have a good academic grasp of programming principles, they seem to lack the appropriate experience to write production code. That is a sweeping generalisation though, it's of course not always the case. |
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Jan 11 2013 Anchor | |
Just post an hourly job and lots of people will apply (ppl are reluctant to take a fixed price job from a person new to odesk) and make sure to set a limit on how many hours per week you can be charged for. You might not get any people with specific experience in the tool set you are looking for, but that probably won't matter. A good coder can always learn something new if he needs to make a quick buck. Theres also a chance you'll find someone who already wants to learn what you need, but never had a good reason to (ie a job). Before awarding the job, be sure to tell him what you expect in the first few hours. If he doesn't meet your expectations, cancel the contract and repost the job to get someone new. Edited by: lancer611 -- Controlling complexity is the essence of computer programming. --Brian Kernigan |
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Jan 13 2013 Anchor | ||
I'm currently getting ready to post a job on odesk but I've got another question first.. Also can I do jobs on odesk so the contractor only works one week every other week.. so I have some time between working weeks to plan more features for him to work on? Also when contractor and I are talking together on for example skype.. talking about what he/she will program for me like for example character creation.. it will most likely be a good conversation needed about that to figure out what exactly kind of character system I want.. if just one outfit or changing armors and face and hair etc... do these discussion cost money too in general? Or should I say something about this in advertisement that planning discussions do not include in work hours or something? |
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Jan 13 2013 Anchor | |
For the artist, do a fixed price job and you won't have to pay until they have completed the work. If they take too long or w/e, just find someone else. I don't know about the every other week thing, but you can always change the allowable hours to 0 until you're ready for them to work more. Yes, chatting about the job would be considered being on the clock. I would suggest that you do any planning by yourself beforehand, and write it out in an email. -- Controlling complexity is the essence of computer programming. --Brian Kernigan |
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Jan 14 2013 Anchor | ||
You're going to battle to find somebody for $4 an hour, that is daylight robbery. If you're lucky you'll find a complete noob who is new to game development. If you do find somebody for $4 an hour, its going to be messy, unoptimised, and very badly coded, and if the guy is earning $4 an hour and suddenly finds a job for $10 an hour, he's going to leave you with a half baked piece of spaghetti project, that you'll hand over another developer to work with, the developer will ask if you joking, and will probably want to re-code from scratch. If you're serious about getting a game made, fork out the cash and get a decent developer. Don't be a cheap-ass, it will come and bite you back in the end. Edited by: Meltdown_Interactive |
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Jan 14 2013 Anchor | ||
You are most likely correct on that meltdown. I'm going to try one last time to be the programmer myself but hero engine is so insanely difficult to use compared to other engines I've tried like unity for example. That's something to think about will take a look at the programmers in the 10-25 price range. |
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Jan 15 2013 Anchor | ||
If you have skills of your own to offer the project, such as 3D modelling or art, then you can collaborate with a programmer on your project. You do all the 3D/Art, he does the programming. The Unity3D forum has a collaboration section, check it out. |
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