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| What is everyone working on? #2 (Forums : Pimpage & Posing : What is everyone working on? #2) | Post Reply | |
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May 6 2008, 8:32pm Anchor | |
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Hey Razorb that looks pretty good. I love the front-mission look. The legs are unique too although I'm not sure how well those things can walk.. they're like high heels!! D: Did you put some toon shader on it? I like the black outline around the entire model. Is that going to be the same way in-game? -- Project Berimbau - Third-person sword fighting game HL2 mod. |
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May 6 2008, 9:39pm Anchor | |
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thanks dude :o! and the whole cell shaded thing.. i dunno its still a maybe.. but at the minute its not.. that pic i just did an outline in photoshop ;o cheap old fashion way heh oh and 100% self illumination on the texture ;o |
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May 7 2008, 12:47am Anchor | |
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razorb wrote:thanks dude :o! and the whole cell shaded thing.. i dunno its still a maybe.. but at the minute its not.. that pic i just did an outline in photoshop ;o cheap old fashion way heh oh and 100% self illumination on the texture ;o
Pshhh, photoshop, what a lazy guy. =P Nice work! -- snetErz.com - Web Design |
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May 7 2008, 1:54am Anchor | |
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Can coding count as pimpage? I wrote some entities and am pretty stoked about it. At least there's some video evidence of it. Finished modeling about six sword tracers last night and implemented it to our new sword trace entity. Unfortunately something's definitely wrong with my code since it was crashing our playtests. But damnit does it look cool in motion -- Project Berimbau - Third-person sword fighting game HL2 mod. |
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May 7 2008, 7:57am Anchor | |
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mflux thats ace ! :D mod looks cool too :> never seen it before ! |
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May 7 2008, 10:58am Anchor | |
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Spector wrote:
razorb wrote:thanks dude :o! and the whole cell shaded thing.. i dunno its still a maybe.. but at the minute its not.. that pic i just did an outline in photoshop ;o cheap old fashion way heh oh and 100% self illumination on the texture ;o
Pshhh, photoshop, what a lazy guy. =P Nice work! i would say its easier to add a black line in 3dmax if you plan to add have it with the model later. |
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May 7 2008, 8:35pm Anchor | |
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High poly bakeing is the only way to get metal plates look real, raz pulled it off well though. One thing thats a tad buggy is the highlights may want to tone them down a tad raz other than that great work as always. -- TKAzA |
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May 8 2008, 3:28am Anchor | |
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razorb wrote:maaaaan this thread seems so dead compared to what it used to be like :O what happened :/ anyways that sword up near ze top is cool :> post ppl post !:D
becuz its not mine anymore --
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May 8 2008, 2:57pm Anchor | |
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tkaza yea i should tone em down.. but well i will show u later why i am doing the scratches so extreme weeeeeeeeeee made this in about 20 -30 mins while i on the phone to ma gf heh ;o its 128 diffuse with about 70 tris
feew randoms spam Edited by: razorb |
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May 8 2008, 3:30pm Anchor | |
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Is this... is this really... a walking... boob ?! Edited by: Dragonlord |
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May 8 2008, 6:24pm Anchor | |
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The second piece of concept art seems a bit nipply. |
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May 8 2008, 10:03pm Anchor | |
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I can't help but that reminds me a lot on "Got Milk?" |
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May 8 2008, 10:07pm Anchor | |
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Haha.. Aaron. Nipple monster haunts my dreams. I can see a bit of your illustration style bleeding into your models. Pretty damn wicked~~ -- Project Berimbau - Third-person sword fighting game HL2 mod. |
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May 10 2008, 5:13am Anchor | |
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ambershee wrote:"As visually compelling as the maps the game ships with" would be a good measurement.
There's someone's first ever map, taken from the top page of the releases forum today somebody has way too much time in his hands. you got any other screens in better quality? ;] -- |
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May 10 2008, 8:50am Anchor | |
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May 10 2008, 10:56am Anchor | |
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May 13 2008, 10:39am Anchor | |
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That's an odd way to start a pistol model... |
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May 13 2008, 10:49am Anchor | |
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looks like a pistol to me |
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May 13 2008, 10:54am Anchor | |
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Baart wrote:
ambershee wrote:"As visually compelling as the maps the game ships with" would be a good measurement.
There's someone's first ever map, taken from the top page of the releases forum today somebody has way too much time in his hands. you got any other screens in better quality? ;] I can't even remember what map it is myles wrote:Yor right this thread is slowly dieing, Ive been working on a Homeworld 2 mod -
Stuff like this so needs to be done in UT3. |
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May 13 2008, 6:00pm Anchor | |
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Wilhelm_III wrote:That's an odd way to start a pistol model...
If you are speaking about the technique I am using planar modelling, which is very different, but if you are speaking about where I started, I honestly don't know why I started with the slide. I usually start with the frame. |
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May 15 2008, 5:12pm Anchor | |
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did this for a friends studio. quick, easy, crap lighting and textures but does the job for the time 'twas done in yes i know it looks like he has a giant penis, unfortunately (somehow) didnt notice that til the model was done Edited by: Koroshiya_Ichi |
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May 15 2008, 10:21pm Anchor | |
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Looks pretty well done and polished to me, no one will notice the quickness or crap textures As for me, I made the signature I'm wearing now. --
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May 15 2008, 11:27pm Anchor | |
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Sorry to say it, penis... the tail could be taken as one. -- TKAzA |
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May 16 2008, 12:55am Anchor | |
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TKAzA wrote:Sorry to say it, penis... the tail could be taken as one.
if anyone looked at it and said "man that green mans wang is huge" you would have to doubt there IQ |
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May 16 2008, 3:06am Anchor | |
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yeah like i say i didnt really notice how penis-like the tail looked until it was a tad on the 'too late' side. Ill probably come back to it in a few months and set it up with an actual rig so i can change the poses without having the remodel the entire thing. The glasses = bleh. From some angles they look really cool its just at this specific one (and thus the one the guy wants) there's far too much reflection going on n little if any transparency but its closer to the effect I wanted than what i was getting with standard materials. these are all essentially excuses for the fact that im too lazy to go back and fix it -- Koroshiya Ichi |
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